Changed isSkined to IsSkinned and removed duplicated code in PickingPass
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@@ -20,7 +20,7 @@ public:
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const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
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unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
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const AABB& Box() const { return m_Box; }
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bool isSkined() const { return m_RawModel->isSkined(); }
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bool IsSkinned() const { return m_RawModel->IsSkinned(); }
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GLuint VAO;
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GLuint ElementBuffer;
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RawModel* m_RawModel;
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