Changed isSkined to IsSkinned and removed duplicated code in PickingPass
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@@ -87,7 +87,7 @@ Model::Model(std::string fileName)
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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std::vector<int> structSizes;
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if (m_RawModel->isSkined()) {
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if (m_RawModel->IsSkinned()) {
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structSizes = { 3, 3, 3, 3, 2, 4, 4 };
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} else {
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structSizes = { 3, 3, 3, 3, 2 };
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@@ -106,7 +106,7 @@ Model::Model(std::string fileName)
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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if (m_RawModel->isSkined()) {
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if (m_RawModel->IsSkinned()) {
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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}
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@@ -118,7 +118,7 @@ Model::Model(std::string fileName)
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glEnableVertexAttribArray(2);
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glEnableVertexAttribArray(3);
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glEnableVertexAttribArray(4);
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if (m_RawModel->isSkined()) {
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if (m_RawModel->IsSkinned()) {
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glEnableVertexAttribArray(5);
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glEnableVertexAttribArray(6);
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}
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