Changed isSkined to IsSkinned and removed duplicated code in PickingPass

This commit is contained in:
viktorljung
2016-02-10 14:36:25 +01:00
parent 1e238b2407
commit e9d36c48a6
6 changed files with 67 additions and 117 deletions
+3 -3
View File
@@ -87,7 +87,7 @@ Model::Model(std::string fileName)
glBindBuffer(GL_ARRAY_BUFFER, buffer);
std::vector<int> structSizes;
if (m_RawModel->isSkined()) {
if (m_RawModel->IsSkinned()) {
structSizes = { 3, 3, 3, 3, 2, 4, 4 };
} else {
structSizes = { 3, 3, 3, 3, 2 };
@@ -106,7 +106,7 @@ Model::Model(std::string fileName)
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
if (m_RawModel->isSkined()) {
if (m_RawModel->IsSkinned()) {
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
}
@@ -118,7 +118,7 @@ Model::Model(std::string fileName)
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glEnableVertexAttribArray(4);
if (m_RawModel->isSkined()) {
if (m_RawModel->IsSkinned()) {
glEnableVertexAttribArray(5);
glEnableVertexAttribArray(6);
}