Added disconnect functionality and removed some warnings.
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@@ -82,7 +82,7 @@ protected:
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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bool hasServerTimedOut();
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void hasServerTimedOut();
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EntityID createPlayer();
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void sendInputCommands();
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void sendLocalPlayerTransform();
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@@ -50,7 +50,7 @@ public:
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// Pops the first element as if it was a string.
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std::string ReadString();
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// Construct a packet
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void ReconstructFromData(char* data, int SizeOfData);
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void ReconstructFromData(char* data, size_t SizeOfData);
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// Update size of packet variable in header
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void UpdateSize();
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char* ReadData(int SizeOfData);
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@@ -27,12 +27,16 @@ public:
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~Server();
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void Start(World* m_world, EventBroker *eventBroker) override;
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void Update() override;
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protected:
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private:
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// Network channels
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TCPServer m_Reliable;
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UDPServer m_Unreliable;
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// dont forget to set these in the childrens receive logic
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boost::asio::ip::address m_Address;
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unsigned short m_Port;
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// Sending messages to client logic
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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std::vector<PlayerID> m_PlayersToDisconnect;
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// HACK: Fix INPUTSIZE
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char readBuffer[BUFFERSIZE] = { 0 };
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size_t bytesRead = 0;
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@@ -88,9 +92,6 @@ protected:
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bool OnEntityDeleted(const Events::EntityDeleted& e);
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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private:
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TCPServer m_Reliable;
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UDPServer m_Unreliable;
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};
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#endif
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@@ -20,7 +20,7 @@ private:
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boost::asio::ip::tcp::endpoint m_Endpoint;
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
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int readBuffer(char* data);
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size_t readBuffer(char* data);
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PacketID m_SendPacketID = 0;
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bool m_IsConnected = false;
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};
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