diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 3aaf2291..16633255 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -178,7 +178,6 @@ void RenderSystem::fillSprites(std::list>& jobs, Worl bool RenderSystem::isEntityVisible(EntityWrapper& entity) { - return true; // Only render children of a camera if that camera is currently active if (isChildOfACamera(entity) && !isChildOfCurrentCamera(entity)) { return false;