From eb5fcd6d19520c67d4cf6c22d27f329adadf4146 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Sat, 12 Mar 2016 14:28:17 +0100 Subject: [PATCH] Rendering back to normal --- src/Engine/Rendering/RenderSystem.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 3aaf2291..16633255 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -178,7 +178,6 @@ void RenderSystem::fillSprites(std::list>& jobs, Worl bool RenderSystem::isEntityVisible(EntityWrapper& entity) { - return true; // Only render children of a camera if that camera is currently active if (isChildOfACamera(entity) && !isChildOfCurrentCamera(entity)) { return false;