Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts: # src/Game/Game.cpp
This commit is contained in:
@@ -17,105 +17,107 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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EntityAABB& boxA = *boundingBox;
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bool everHitTheGround = false;
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auto prevPosIt = m_PrevPositions.find(entity);
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if (prevPosIt != m_PrevPositions.end()) {
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glm::vec3 size = boxA.Size();
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float diameter = std::min(size.x, size.z);
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glm::vec3 prevOrigin = prevPosIt->second;
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glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
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float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
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//If the entity has moved farther than the size of its box, we need to handle it specially.
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if (rayLength > diameter) {
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Ray ray(prevOrigin, toCurrentPos);
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m_OctreeResult.clear();
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m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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bool hit;
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float dist;
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if (boxB.Entity.HasComponent("Model")) {
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RawModel* model;
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std::string res = (std::string)boxB.Entity["Model"]["Resource"];
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try {
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model = ResourceManager::Load<RawModel, true>(res);
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} catch (const std::exception&) {
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if (entity == LocalPlayer) {
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auto prevPosIt = m_PrevPositions.find(entity);
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if (prevPosIt != m_PrevPositions.end()) {
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glm::vec3 size = boxA.Size();
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float diameter = std::min(size.x, size.z);
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glm::vec3 prevOrigin = prevPosIt->second;
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glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
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float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
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//If the entity has moved farther than the size of its box, we need to handle it specially.
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if (rayLength > diameter) {
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Ray ray(prevOrigin, toCurrentPos);
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m_OctreeResult.clear();
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m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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float u, v;
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hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
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} else {
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hit = Collision::RayVsAABB(ray, boxB, dist);
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}
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if (hit && dist < rayLength) {
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//Set the entity to where it was colliding, minus the maximum box size.
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//TODO: Perhaps this should be done slightly more properly.
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glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
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glm::vec3 resolve = newOriginPos - boxA.Origin();
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(glm::vec3&)cTransform["Position"] += resolve;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolve.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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bool hit;
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float dist;
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if (boxB.Entity.HasComponent("Model")) {
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RawModel* model;
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std::string res = (std::string)boxB.Entity["Model"]["Resource"];
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try {
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model = ResourceManager::Load<RawModel, true>(res);
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} catch (const std::exception&) {
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continue;
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}
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float u, v;
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hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
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} else {
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hit = Collision::RayVsAABB(ray, boxB, dist);
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}
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if (hit && dist < rayLength) {
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//Set the entity to where it was colliding, minus the maximum box size.
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//TODO: Perhaps this should be done slightly more properly.
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glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
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glm::vec3 resolve = newOriginPos - boxA.Origin();
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(glm::vec3&)cTransform["Position"] += resolve;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolve.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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}
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break;
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}
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break;
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}
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}
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}
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}
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// Collide against octree items
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m_OctreeResult.clear();
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m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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glm::vec3 resolutionVector;
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
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//Here we know boxB is a entity with Collideable, AABB, and Model.
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RawModel* model;
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try {
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model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
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} catch (const std::exception&) {
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// Collide against octree items
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m_OctreeResult.clear();
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m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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glm::vec3 resolutionVector;
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
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if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
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//Here we know boxB is a entity with Collideable, AABB, and Model.
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RawModel* model;
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try {
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model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
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} catch (const std::exception&) {
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continue;
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}
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glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
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bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
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bool isOnGround = (bool)cPhysics["IsOnGround"];
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float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
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if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
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//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
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(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
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glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
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glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
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bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
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bool isOnGround = (bool)cPhysics["IsOnGround"];
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float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
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if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
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//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
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(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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cPhysics["Velocity"] = inOutVelocity;
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if (isOnGround) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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}
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}
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} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
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//Enter here if boxB has no Model.
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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cPhysics["Velocity"] = inOutVelocity;
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if (isOnGround) {
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if (resolutionVector.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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}
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}
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} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
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//Enter here if boxB has no Model.
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolutionVector.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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}
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}
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}
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//This should apply air friction and such, iff zero models were hit.
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if (!everHitTheGround) {
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(bool)cPhysics["IsOnGround"] = false;
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}
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//This should apply air friction and such, iff zero models were hit.
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if (!everHitTheGround) {
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(bool)cPhysics["IsOnGround"] = false;
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}
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m_PrevPositions[entity] = boxA.Origin();
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m_PrevPositions[entity] = boxA.Origin();
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}
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}
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@@ -1,4 +1,5 @@
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#include "GUI/ButtonSystem.h"
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#include "Input/EInputCommand.h"
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ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
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: System(params)
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@@ -37,10 +38,20 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
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m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
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//You have clicked on a button entity, send pressed event.
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Events::ButtonPressed ePressed;
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ePressed.Entity = m_PickEntity;
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ePressed.EntityName = m_PickEntity.Name();
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m_EventBroker->Publish(ePressed);
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if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
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Events::InputCommand eInputCmd;
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eInputCmd.PlayerID = LocalPlayer.ID;
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eInputCmd.Player = LocalPlayer;
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EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
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eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
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eInputCmd.Value = (float)button["InputCmdButton"]["PressValue"];
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m_EventBroker->Publish(eInputCmd);
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} else {
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Events::ButtonPressed ePressed;
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ePressed.Entity = m_PickEntity;
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ePressed.EntityName = m_PickEntity.Name();
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m_EventBroker->Publish(ePressed);
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}
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}
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}
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}
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@@ -55,10 +66,20 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
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if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
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EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
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Events::ButtonReleased eReleased;
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eReleased.EntityName = m_PickEntity.Name();
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eReleased.Entity = m_PickEntity;
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m_EventBroker->Publish(eReleased);
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if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
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Events::InputCommand eInputCmd;
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eInputCmd.PlayerID = LocalPlayer.ID;
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eInputCmd.Player = LocalPlayer;
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EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
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eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
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eInputCmd.Value = 0;
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m_EventBroker->Publish(eInputCmd);
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} else {
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Events::ButtonReleased eReleased;
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eReleased.EntityName = m_PickEntity.Name();
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eReleased.Entity = m_PickEntity;
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m_EventBroker->Publish(eReleased);
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}
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if(m_World->HasComponent(m_PickData.Entity, "Button")) {
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if (ent == m_PickEntity) {
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@@ -49,18 +49,24 @@ void Packet::WriteString(const std::string& str)
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// Message, add one extra byte for null terminator
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size_t sizeOfString = str.size() + 1;
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if (m_Offset + sizeOfString > m_MaxPacketSize) {
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//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
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if (m_MaxPacketSize >= 32000) {
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LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
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}
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resizeData();
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}
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memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
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m_Offset += sizeOfString * sizeof(char);
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memcpy(m_Data + m_Offset, str.data(), str.size() * sizeof(char));
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m_Offset += str.size() * sizeof(char);
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m_Data[m_Offset] = '\0';
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m_Offset += 1;
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}
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void Packet::WriteData(char * data, int sizeOfData)
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{
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if (m_Offset + sizeOfData > m_MaxPacketSize) {
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//LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
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if (m_MaxPacketSize >= 32000) {
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LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
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}
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while (m_Offset + sizeOfData > m_MaxPacketSize) {
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resizeData();
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}
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@@ -74,7 +74,10 @@ size_t TCPClient::readBuffer()
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boost::asio::ip::tcp::socket::message_peek, error);
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unsigned int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("TCPClient::readBuffer(): We haven't got the whole packet yet.");
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return 0;
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}
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// if the buffer is to small increase the size of it
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// TODO if message is huge 1 time the buffer will not decrease.
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if (sizeOfPacket > m_BufferSize) {
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@@ -106,7 +106,10 @@ int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
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boost::asio::ip::tcp::socket::message_peek, error);
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unsigned int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket > playerDefinition.TCPSocket->available()) {
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LOG_WARNING("TCPServer::readBuffer(): We haven't got the whole packet yet.");
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return 0;
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}
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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delete[] m_ReadBuffer;
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@@ -45,7 +45,10 @@ int UDPClient::readBuffer()
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boost::asio::ip::udp::socket::message_peek, error);
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int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
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//return 0;
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}
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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delete[] m_ReadBuffer;
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@@ -92,6 +92,11 @@ int UDPServer::readBuffer()
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unsigned int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
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//return 0;
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}
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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delete[] m_ReadBuffer;
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