xml/xsd files changed type to double. fixed cooldownbug in PlayerSystem. Added 4 tests in ShootEventTest and generalized it a lot
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@@ -4,6 +4,9 @@
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Player">
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<xs:annotation>
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<xs:documentation>The player charachter</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
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@@ -11,7 +14,7 @@
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<xs:element name="Left" type="t:bool" minOccurs="0"/>
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<xs:element name="Back" type="t:bool" minOccurs="0"/>
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<xs:element name="Right" type="t:bool" minOccurs="0"/>
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<xs:element name="EquippedItem" type="t:int" minOccurs="0"/>
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<xs:element name="EquippedItem" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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