xml/xsd files changed type to double. fixed cooldownbug in PlayerSystem. Added 4 tests in ShootEventTest and generalized it a lot
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@@ -1,4 +1,4 @@
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<c:SecondaryItem>
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<Ammo>0</Ammo>
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<CoolDownTimer>0</CoolDownTimer>
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</c:Player>
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</c:SecondaryItem>
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