Reconnect is now possible.
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@@ -302,6 +302,8 @@ void Server::disconnect(PlayerID playerID)
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e.PlayerID = playerID;
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m_EventBroker->Publish(e);
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m_ConnectedPlayers[playerID].TCPSocket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
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m_ConnectedPlayers[playerID].TCPSocket->close();
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m_ConnectedPlayers.erase(playerID);
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}
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