Reconnect is now possible.
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@@ -72,6 +72,11 @@ void TCPServer::Send(Packet & packet)
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0);
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}
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void TCPServer::Disconnect()
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{
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}
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void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
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{
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int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
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