Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now

This commit is contained in:
Teejoon
2016-03-13 01:47:37 +01:00
parent 2e89227061
commit ec7ab417e6
3 changed files with 8 additions and 8 deletions
@@ -27,7 +27,7 @@ Texture* TryLoadResource(std::string path)
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type, GLint numMipMaps);
void DeleteTexture(GLuint* texture);
};