Various shadow calculation methods implemented and ready for use.
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@@ -1,18 +1,10 @@
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#version 430
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//in VertexData{
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// vec3 Position;
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//}Input;
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//layout(location = 0 ) out vec4 ShadowMap;
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layout(location = 0 ) out float ShadowMap;
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void main()
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{
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//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
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//ShadowMap = (gl_FragCoord.z);
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}
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