Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts: # include/Engine/Rendering/PickingPass.h # include/Engine/Rendering/Renderer.h # resources/Schema/Entities/Test.xml # src/Engine/Rendering/DrawScenePass.cpp # src/Engine/Rendering/PickingPass.cpp # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp
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@@ -10,9 +10,17 @@
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#include "RenderQueue.h"
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#include "Model.h"
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#include "../Core/World.h" //So temp
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#include "RenderQueueFactory.h" //So temp
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struct PickData
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{
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EntityID Entity;
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glm::vec3 Position; //World position
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float Depth;
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::Camera* Camera;
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const ::World* World;
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};
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class IRenderer
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{
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public:
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@@ -23,19 +31,19 @@ public:
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void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
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bool VSYNC() const { return m_VSYNC; }
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void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
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::Camera* Camera() const { return m_Camera; }
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void SetCamera(::Camera* camera)
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{
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if (camera == nullptr) {
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m_Camera = m_DefaultCamera;
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} else {
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m_Camera = camera;
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}
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}
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::Camera* Camera() const { return m_Camera; }
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void SetCamera(::Camera* camera)
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{
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if (camera == nullptr) {
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m_Camera = m_DefaultCamera;
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} else {
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m_Camera = camera;
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}
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}
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virtual void Initialize() = 0;
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virtual void Update(double dt) = 0;
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virtual void Draw(RenderQueueCollection& rq) = 0;
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virtual void Draw(RenderFrame& rq) = 0;
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virtual PickData Pick(glm::vec2 screenCord) = 0;
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World* m_World; //Temp world, untill viktor merge.
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@@ -45,9 +53,9 @@ protected:
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bool m_VSYNC = false;
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int m_GLVersion[2];
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std::string m_GLVendor;
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::Camera* m_DefaultCamera;
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::Camera* m_Camera = nullptr;
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GLFWwindow* m_Window = nullptr;
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::Camera* m_DefaultCamera;
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::Camera* m_Camera = nullptr;
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};
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#endif // Renderer_h__
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