Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts: # include/Engine/Rendering/PickingPass.h # include/Engine/Rendering/Renderer.h # resources/Schema/Entities/Test.xml # src/Engine/Rendering/DrawScenePass.cpp # src/Engine/Rendering/PickingPass.cpp # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp
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@@ -12,34 +12,34 @@
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#include "../Core/World.h"
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#include "PickingPass.h"
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#include "DrawScenePass.h"
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#include "DebugCameraInputController.h"
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#include "LightCullingPass.h"
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#include "DrawFinalPass.h"
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#include "../Core/EventBroker.h"
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#include "EPicking.h"
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#include "ImGuiRenderPass.h"
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#include "Camera.h"
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#include "../Core/Transform.h"
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class Renderer : public IRenderer
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{
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public:
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Renderer(EventBroker* eventBroker)
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Renderer(EventBroker* eventBroker, World* world)
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: m_EventBroker(eventBroker)
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, m_World(world)
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{ }
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virtual void Initialize() override;
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virtual void Update(double dt) override;
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virtual void Draw(RenderQueueCollection& rq) override;
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virtual void Draw(RenderFrame& frame) override;
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virtual PickData Pick(glm::vec2 screenCoord) override;
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private:
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//----------------------Variables----------------------//
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EventBroker* m_EventBroker;
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std::shared_ptr<DebugCameraInputController<Renderer>> m_DebugCameraInputController;
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World* m_World;
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Texture* m_ErrorTexture;
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Texture* m_WhiteTexture;
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float m_CameraMoveSpeed;
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Model* m_ScreenQuad;
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Model* m_UnitQuad;
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@@ -62,8 +62,7 @@ private:
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void DrawScreenQuad(GLuint textureToDraw);
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static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
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void FillDepth(RenderQueueCollection& rq);
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void FillDepth(RenderScene& scene);
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
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//--------------------ShaderPrograms-------------------//
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ShaderProgram* m_BasicForwardProgram;
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