Further work in testing OctTree
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@@ -30,6 +30,9 @@ private:
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GUI::Frame* m_FrameStack;
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HardcodedTestWorld* m_World;
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RenderQueueFactory* m_RenderQueueFactory;
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int frameCounter = 0;
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glm::vec3 minPos = glm::vec3(-0.2f, 0.2f, 0.3f);
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};
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#endif
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