Further work in testing OctTree
This commit is contained in:
@@ -58,9 +58,20 @@ void Game::Tick()
|
|||||||
m_EventBroker->Swap();
|
m_EventBroker->Swap();
|
||||||
|
|
||||||
//movement
|
//movement
|
||||||
|
minPos.x += 0.001f;
|
||||||
|
//frameCounter++;
|
||||||
|
//if (frameCounter > 50) {
|
||||||
|
// m_World->createTestEntities(AABB(minPos, glm::vec3(0.1f, 0.4f, 0.6f)));
|
||||||
|
// frameCounter = 0;
|
||||||
|
//}
|
||||||
//auto transf = m_World->GetComponent(m_World->OctTreeEntityIdSaved, "Transform");
|
//auto transf = m_World->GetComponent(m_World->OctTreeEntityIdSaved, "Transform");
|
||||||
//((glm::vec3&)transf["Position"]).x += 0.001f;
|
//((glm::vec3&)transf["Position"]).x += 0.001f;
|
||||||
|
|
||||||
|
//for (auto oneModel : m_World->allModels)
|
||||||
|
//{
|
||||||
|
|
||||||
|
//}
|
||||||
|
|
||||||
m_RenderQueueFactory->Update(m_World);
|
m_RenderQueueFactory->Update(m_World);
|
||||||
|
|
||||||
//wireframe
|
//wireframe
|
||||||
|
|||||||
@@ -30,6 +30,9 @@ private:
|
|||||||
GUI::Frame* m_FrameStack;
|
GUI::Frame* m_FrameStack;
|
||||||
HardcodedTestWorld* m_World;
|
HardcodedTestWorld* m_World;
|
||||||
RenderQueueFactory* m_RenderQueueFactory;
|
RenderQueueFactory* m_RenderQueueFactory;
|
||||||
|
|
||||||
|
int frameCounter = 0;
|
||||||
|
glm::vec3 minPos = glm::vec3(-0.2f, 0.2f, 0.3f);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -16,9 +16,9 @@ using boost::unit_test_framework::test_case;
|
|||||||
//#define DEBUG_CLIENTBLOCK new( _CLIENT_BLOCK, __FILE__, __LINE__)
|
//#define DEBUG_CLIENTBLOCK new( _CLIENT_BLOCK, __FILE__, __LINE__)
|
||||||
//#define new DEBUG_CLIENTBLOCK
|
//#define new DEBUG_CLIENTBLOCK
|
||||||
|
|
||||||
BOOST_AUTO_TEST_SUITE(collisionTests)
|
BOOST_AUTO_TEST_SUITE(cTest)
|
||||||
|
|
||||||
BOOST_AUTO_TEST_CASE(collisionTest)
|
BOOST_AUTO_TEST_CASE(cTest)
|
||||||
{
|
{
|
||||||
//memleak
|
//memleak
|
||||||
int* globalLeak = new int[5];
|
int* globalLeak = new int[5];
|
||||||
@@ -55,7 +55,7 @@ BOOST_AUTO_TEST_CASE(collisionTest)
|
|||||||
//_CrtDumpMemoryLeaks();
|
//_CrtDumpMemoryLeaks();
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOST_AUTO_TEST_CASE(collisionTest2)
|
BOOST_AUTO_TEST_CASE(cTest2)
|
||||||
{
|
{
|
||||||
//fixed seed
|
//fixed seed
|
||||||
srand(2);
|
srand(2);
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
//octTree
|
//octTree
|
||||||
//#include <windows.h>
|
//#include <windows.h>
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
//last!
|
//last!
|
||||||
#define private public
|
#define private public
|
||||||
#include <Engine\Core\OctTree.h>
|
#include <Engine\Core\OctTree.h>
|
||||||
@@ -15,14 +16,20 @@
|
|||||||
class HardcodedTestWorld : public World
|
class HardcodedTestWorld : public World
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
struct LinkOctTreeAndModel {
|
||||||
|
EntityID entId;
|
||||||
|
};
|
||||||
EntityID OctTreeEntityIdSaved;
|
EntityID OctTreeEntityIdSaved;
|
||||||
|
//std::vector<ComponentWrapper> allModels;
|
||||||
|
//ComponentWrapper moveModel;
|
||||||
|
//OctTree* someOctTreePointer;
|
||||||
|
|
||||||
//constructor
|
//constructor
|
||||||
HardcodedTestWorld()
|
HardcodedTestWorld()
|
||||||
: World()
|
: World()
|
||||||
{
|
{
|
||||||
registerTestComponents();
|
registerTestComponents();
|
||||||
createTestEntities();
|
//createTestEntities();
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -54,142 +61,58 @@ private:
|
|||||||
RegisterComponent(f);
|
RegisterComponent(f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void createTestEntities()
|
void createTestEntities(AABB anotherBox)
|
||||||
{
|
{
|
||||||
World& world = *this;
|
World& world = *this;
|
||||||
|
|
||||||
// Create an entity
|
|
||||||
EntityID e = world.CreateEntity();
|
|
||||||
|
|
||||||
// Attach a Debug component
|
|
||||||
ComponentWrapper debug = world.AttachComponent(e, "Debug");
|
|
||||||
// Set the Name field of the Debug component using subscript operator
|
|
||||||
debug["Name"] = "Carlito";
|
|
||||||
|
|
||||||
// Attach a Transform component
|
|
||||||
world.AttachComponent(e, "Transform");
|
|
||||||
// Fetch the component based on EntityID and component type
|
|
||||||
ComponentWrapper transform = world.GetComponent(e, "Transform");
|
|
||||||
// Set the fields of the Transform component
|
|
||||||
transform["Position"] = glm::vec3(0.f, 0.f, 0.f);
|
|
||||||
transform["Scale"] = glm::vec3(1.f, 1.f, 1.f);
|
|
||||||
|
|
||||||
// Move on the X axis by fetching field as reference
|
|
||||||
((glm::vec3&)transform["Position"]).x += 10.f;
|
|
||||||
// Shrink by a factor of 100
|
|
||||||
((glm::vec3&)transform["Scale"]) /= 100.f;
|
|
||||||
|
|
||||||
// Loop through all Transform components and print them
|
|
||||||
for (auto& transform : world.GetComponents("Transform")) {
|
|
||||||
glm::vec3 pos = transform["Position"];
|
|
||||||
std::cout << "Position: " << pos.x << " " << pos.y << " " << pos.z << std::endl;
|
|
||||||
glm::vec3 scale = transform["Scale"];
|
|
||||||
std::cout << "Scale: " << scale.x << " " << scale.y << " " << scale.z << std::endl;
|
|
||||||
|
|
||||||
// Fetch the Debug component also present in this entity
|
|
||||||
ComponentWrapper debug = world.GetComponent(transform.EntityID, "Debug");
|
|
||||||
std::cout << "Name: " << (std::string)debug["Name"] << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Create some test widgets
|
|
||||||
//{
|
|
||||||
// EntityID entityScaleWidget = world.CreateEntity();
|
|
||||||
// ComponentWrapper transform = world.AttachComponent(entityScaleWidget, "Transform");
|
|
||||||
// transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
|
|
||||||
// ComponentWrapper model = world.AttachComponent(entityScaleWidget, "Model");
|
|
||||||
// model["Resource"] = "Models/ScaleWidget.obj";
|
|
||||||
//}
|
|
||||||
//{
|
|
||||||
// EntityID entityRotationWidget = world.CreateEntity();
|
|
||||||
// ComponentWrapper transform = world.AttachComponent(entityRotationWidget, "Transform");
|
|
||||||
// transform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
|
|
||||||
// ComponentWrapper model = world.AttachComponent(entityRotationWidget, "Model");
|
|
||||||
// model["Resource"] = "Models/RotationWidget.obj";
|
|
||||||
//}
|
|
||||||
//{
|
|
||||||
// EntityID entityDummyScene = world.CreateEntity();
|
|
||||||
// ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
|
|
||||||
// transform["Position"] = glm::vec3(0, 0.f, 0.f);
|
|
||||||
// ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
|
|
||||||
// model["Resource"] = "Models/DummyScene.obj";
|
|
||||||
//}
|
|
||||||
|
|
||||||
//add octTree
|
//add octTree
|
||||||
{
|
{
|
||||||
//ComponentWrapper debug = world.AttachComponent(e, "Debug");
|
auto someAABB = AABB(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f));
|
||||||
//// Set the Name field of the Debug component using subscript operator
|
OctTree someOctTree = OctTree(someAABB, 2);
|
||||||
//debug["Name"] = "Blah";
|
//add a box
|
||||||
auto minCorner = glm::vec3(0.0f, 0.0f, 0.0f);
|
//auto anotherBox = AABB(glm::vec3(-0.2f, 0.2f, 0.3f), glm::vec3(0.1f, 0.4f, 0.6f));
|
||||||
auto maxCorner = glm::vec3(1.0f, 1.0f, 1.0f);
|
//note: have to delete the box in the tree first, since were trying to move the box
|
||||||
auto someAABB = AABB(minCorner, maxCorner);
|
someOctTree.ClearBoxes();
|
||||||
|
someOctTree.AddBox(anotherBox);
|
||||||
|
|
||||||
auto someOctTree = OctTree(someAABB, 2);
|
//the main box first
|
||||||
|
AddBoxModel(someAABB.Center(), someAABB.HalfSize().x, someOctTree.m_ContainingBoxes.size());
|
||||||
|
|
||||||
//auto min1 = someOctTree.m_Children[i]->m_Box.MinCorner();
|
//draw anotherbox
|
||||||
//auto max1 = someOctTree.m_Children[i]->m_Box.MaxCorner();
|
AddBoxModel(anotherBox.Center(), anotherBox.HalfSize().x, 0);
|
||||||
|
|
||||||
float boxDrawFactor = 1.00f;
|
//draw the octTree
|
||||||
auto halfSizeFactor = 0.0f;
|
|
||||||
halfSizeFactor = someAABB.HalfSize().x;
|
|
||||||
|
|
||||||
//the first box first
|
|
||||||
EntityID entityDummyScene = world.CreateEntity();
|
|
||||||
|
|
||||||
ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
|
|
||||||
transform["Position"] = someAABB.Center()*1.0f;
|
|
||||||
transform["Scale"] = glm::vec3(1.0f, 1.0f, 1.0f)*halfSizeFactor*boxDrawFactor*2.0f;
|
|
||||||
|
|
||||||
ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
|
|
||||||
model["Resource"] = "Models/Core/UnitBox2.obj";
|
|
||||||
model["Color"] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
//just draw the first 8 children - looks nicer in code if i split it this way
|
|
||||||
for (size_t i = 0; i < 8; i++)
|
|
||||||
{
|
|
||||||
auto cen1 = someOctTree.m_Children[i]->m_Box.Center();
|
|
||||||
halfSizeFactor = someOctTree.m_Children[i]->m_Box.HalfSize().x;
|
|
||||||
|
|
||||||
EntityID entityDummyScene = world.CreateEntity();
|
|
||||||
|
|
||||||
ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
|
|
||||||
transform["Position"] = cen1*1.0f;
|
|
||||||
transform["Scale"] = glm::vec3(1.0f, 1.0f, 1.0f)*halfSizeFactor*boxDrawFactor*2.0f;
|
|
||||||
|
|
||||||
ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
|
|
||||||
model["Resource"] = "Models/Core/UnitBox2.obj";
|
|
||||||
model["Color"] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
//OutputDebugStringA((std::to_string(cen1.x) + std::to_string(cen1.y) + std::to_string(cen1.z)).c_str());
|
|
||||||
//OctTreeEntityIdSaved = entityDummyScene;
|
|
||||||
}
|
|
||||||
|
|
||||||
//then draw the childrens children
|
|
||||||
for (size_t j = 0; j < 8; j++)
|
for (size_t j = 0; j < 8; j++)
|
||||||
{
|
{
|
||||||
|
AddBoxModel(someOctTree.m_Children[j]->m_Box.Center(),
|
||||||
|
someOctTree.m_Children[j]->m_Box.HalfSize().x, someOctTree.m_Children[j]->m_ContainingBoxes.size());
|
||||||
|
|
||||||
auto someChild = someOctTree.m_Children[j];
|
auto someChild = someOctTree.m_Children[j];
|
||||||
|
|
||||||
for (size_t i = 0; i < 8; i++)
|
for (size_t i = 0; i < 8; i++)
|
||||||
{
|
{
|
||||||
auto cen1 = someChild->m_Children[i]->m_Box.Center();
|
AddBoxModel(someChild->m_Children[i]->m_Box.Center(),
|
||||||
halfSizeFactor = someChild->m_Children[i]->m_Box.HalfSize().x;
|
someChild->m_Children[i]->m_Box.HalfSize().x, someChild->m_Children[i]->m_ContainingBoxes.size());
|
||||||
|
|
||||||
EntityID entityDummyScene = world.CreateEntity();
|
|
||||||
|
|
||||||
ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
|
|
||||||
transform["Position"] = cen1*1.0f;
|
|
||||||
transform["Scale"] = glm::vec3(1.0f, 1.0f, 1.0f)*halfSizeFactor*boxDrawFactor*2.0f;
|
|
||||||
|
|
||||||
ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
|
|
||||||
model["Resource"] = "Models/Core/UnitBox2.obj";
|
|
||||||
model["Color"] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
||||||
//OctTreeEntityIdSaved = entityDummyScene;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}//end CreateEnt
|
||||||
|
|
||||||
|
void AddBoxModel(const glm::vec3 ¢er, const float &halfSize, const int &contBoxes) {
|
||||||
|
World& world = *this;
|
||||||
|
|
||||||
|
EntityID entityDummyScene = world.CreateEntity();
|
||||||
|
|
||||||
|
ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
|
||||||
|
transform["Position"] = center;
|
||||||
|
transform["Scale"] = glm::vec3(1.0f, 1.0f, 1.0f)*halfSize*2.0f;
|
||||||
|
ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
|
||||||
|
model["Resource"] = "Models/Core/UnitBox2.obj";
|
||||||
|
model["Color"] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
if (contBoxes != 0)
|
||||||
|
model["Color"] = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
|
||||||
|
//extra
|
||||||
|
//allModels.push_back(model);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
Reference in New Issue
Block a user