Merge branch 'Dirtybit-imon' into Dirtybit
# Conflicts: # src/Engine/Core/Transform.cpp
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@@ -1,9 +1,17 @@
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#include "Core/ComponentPool.h"
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ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
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: m_ComponentPool(pool)
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, m_ComponentInfo(pool->m_ComponentInfo)
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, m_MemoryPoolIterator(begin)
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, m_MemoryPoolEnd(end)
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{ }
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ComponentWrapper ComponentPoolForwardIterator::operator*() const
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{
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char* data = &(*m_MemoryPoolIterator);
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ComponentWrapper wrapper(m_ComponentInfo, data);
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EntityID entity = *reinterpret_cast<EntityID*>(data);
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ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity]);
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return wrapper;
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}
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@@ -44,7 +52,7 @@ ComponentPool::ComponentPool(const ComponentPool& other)
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// Duplicate strings
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for (auto& name : m_ComponentInfo.StringFields) {
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for (auto& c : *this) {
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std::string& val = c[name];
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Field<std::string> val = c[name];
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ComponentWrapper::SolidifyStrings(c);
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}
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}
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@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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memcpy(data, &entity, sizeof(EntityID));
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m_EntityToComponent[entity] = data;
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ComponentWrapper component(m_ComponentInfo, data);
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ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity]);
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// Copy defaults
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memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
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@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
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{
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return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
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auto data = m_EntityToComponent.at(ent);
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auto bitField = &m_DirtySet[ent];
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return ComponentWrapper(m_ComponentInfo, data, bitField);
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}
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bool ComponentPool::KnowsEntity(EntityID ent)
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@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
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ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
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m_EntityToComponent.erase(wrapper.EntityID);
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m_Pool.Free(wrapper.Data - sizeof(EntityID));
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m_DirtySet.erase(wrapper.EntityID);
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}
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ComponentPool::iterator ComponentPool::begin() const
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ComponentPool::iterator ComponentPool::begin()
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{
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return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
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return iterator(this, m_Pool.begin(), m_Pool.end());
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}
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ComponentPool::iterator ComponentPool::end() const
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ComponentPool::iterator ComponentPool::end()
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{
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return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
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return iterator(this, m_Pool.end(), m_Pool.end());
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}
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size_t ComponentPool::size() const
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@@ -22,7 +22,7 @@ glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
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glm::mat4 t = glm::mat4(1.f);
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while (entity.Valid()) {
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t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
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t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
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entity = entity.Parent();
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}
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@@ -70,7 +70,7 @@ glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
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while (entity.Valid()) {
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ComponentWrapper transform = entity["Transform"];
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orientation += (glm::vec3)transform["Orientation"];
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orientation += (Field<glm::vec3>)transform["Orientation"];
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entity = entity.Parent();
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}
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@@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
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return;
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}
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float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
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entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
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float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]);
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entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance;
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}
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bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
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@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
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}
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}
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const ComponentPool* World::GetComponents(const std::string& componentType)
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ComponentPool* World::GetComponents(const std::string& componentType)
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{
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auto it = m_ComponentPools.find(componentType);
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return (it != m_ComponentPools.end()) ? it->second : nullptr;
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