Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
This commit is contained in:
@@ -7,6 +7,8 @@ EditorGUI::EditorGUI(World* world, EventBroker* eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &EditorGUI::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EFileDropped, &EditorGUI::OnFileDropped);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &EditorGUI::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &EditorGUI::OnResume);
|
||||
}
|
||||
|
||||
void EditorGUI::Draw()
|
||||
@@ -58,19 +60,17 @@ void EditorGUI::drawTools()
|
||||
// Play button
|
||||
ImGui::SameLine();
|
||||
static bool paused = false;
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Play.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (!paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Play.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (!m_Paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
Events::Resume e;
|
||||
e.World = m_World;
|
||||
m_EventBroker->Publish(e);
|
||||
paused = false;
|
||||
}
|
||||
// Pause button
|
||||
ImGui::SameLine();
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Pause.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Pause.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (m_Paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
Events::Pause e;
|
||||
e.World = m_World;
|
||||
m_EventBroker->Publish(e);
|
||||
paused = true;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
@@ -596,6 +596,22 @@ bool EditorGUI::OnFileDropped(const Events::FileDropped& e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::OnPause(const Events::Pause& e)
|
||||
{
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::OnResume(const Events::Resume& e)
|
||||
{
|
||||
if (e.World == m_World) {
|
||||
m_Paused = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
boost::filesystem::path EditorGUI::fileOpenDialog()
|
||||
{
|
||||
namespace bfs = boost::filesystem;
|
||||
|
||||
Reference in New Issue
Block a user