Text fixed
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@@ -24,7 +24,7 @@ public:
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GLuint BloomTexture() const { return m_BloomTexture; }
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//Return the texture with diffuse and lighting of the scene.
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GLuint SceneTexture() const { return m_SceneTexture; }
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FrameBuffer FinalPassFrameBuffer() { return m_FinalPassFrameBuffer; }
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FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
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private:
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