Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts: # include/Engine/Rendering/RenderQueueFactory.h
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@@ -23,6 +23,8 @@ void Renderer::Initialize()
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
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m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
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m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
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m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
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}
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void Renderer::InitializeWindow()
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@@ -98,6 +100,7 @@ void Renderer::Update(double dt)
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{
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m_EventBroker->Process<Renderer>();
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InputUpdate(dt);
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m_ImGuiRenderPass->Update(dt);
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}
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void Renderer::Draw(RenderQueueCollection& rq)
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@@ -106,8 +109,13 @@ void Renderer::Draw(RenderQueueCollection& rq)
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//DrawScreenQuad(m_PickingPass->PickingTexture());
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//CullLights();
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glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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m_DrawScenePass->Draw(rq);
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GLERROR("Renderer::Draw m_DrawScenePass->Draw");
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m_ImGuiRenderPass->Draw();
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glfwSwapBuffers(m_Window);
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}
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