New small fix.
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@@ -47,8 +47,8 @@ GameHealthSystemTest::GameHealthSystemTest()
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// Create system pipeline
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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m_SystemPipeline->AddSystem<PlayerSystem>();
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m_SystemPipeline->AddSystem<HealthSystem>();
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m_SystemPipeline->AddSystem<PlayerSystem>(0);
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m_SystemPipeline->AddSystem<HealthSystem>(0);
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//The Test
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//create entity which has transorm,player,model,health in it. i.e. is a player
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