Removed some comments. Basically did nothing
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@@ -4,7 +4,9 @@ Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::a
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{ }
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Server::~Server()
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{ }
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{
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}
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void Server::Start(World* world, EventBroker* eventBroker)
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@@ -25,6 +27,8 @@ void Server::Update()
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void Server::Close()
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{
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m_ThreadIsRunning = false;
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m_Socket.close();
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}
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void Server::readFromClients()
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@@ -271,7 +275,7 @@ void Server::parseConnect(Packet& packet)
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m_StopTimes[i] = std::clock();
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LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name, m_PlayerDefinitions[i].Endpoint.address().to_string());
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LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name.c_str(), m_PlayerDefinitions[i].Endpoint.address().to_string().c_str());
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WritePrimitive<int>(i); // Player ID
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