Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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@@ -8,7 +8,7 @@
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#include "Systems/SpawnerSystem.h"
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#include "Systems/PlayerSpawnSystem.h"
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#include "Core/EntityFileWriter.h"
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#include "Game/CapturePointSystem.h"
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#include "Game/Systems/CapturePointSystem.h"
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Game::Game(int argc, char* argv[])
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{
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