Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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@@ -11,7 +11,6 @@
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#include "Core/EKeyDown.h"
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#include "Core/EntityFile.h"
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#include "Core/SystemPipeline.h"
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#include "PlayerSystem.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/EntityFileParser.h"
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@@ -58,9 +57,10 @@ private:
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EventBroker* m_EventBroker;
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World* m_World;
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SystemPipeline* m_SystemPipeline;
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EntityID m_PlayerID, m_PlayerID2, m_CapturePointID, m_CapturePointID2, m_CapturePointID3;
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EntityID m_RedTeamPlayer, m_BlueTeamPlayer, m_CapturePointID, m_CapturePointID2, m_CapturePointID3;
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int m_RunTestNumber;
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bool phase1Success = false, phase2Success = false, phase3Success = false, phase4Success = false;
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int m_RedTeam, m_BlueTeam;
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};
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#endif
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