@@ -23,7 +23,7 @@ void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, Compo
|
||||
|
||||
// Collide against octree
|
||||
std::vector<AABB> octreeResult;
|
||||
m_Octree->BoxesInSameRegion(*boundingBox, octreeResult);
|
||||
m_Octree->ObjectsInSameRegion(*boundingBox, octreeResult);
|
||||
for (auto& boxB : octreeResult) {
|
||||
glm::vec3 resolutionVector;
|
||||
if (Collision::IsSameBoxProbably(boxA, boxB)) {
|
||||
|
||||
@@ -34,9 +34,12 @@ void TriggerSystem::UpdateComponent(World* world, EntityWrapper& entity, Compone
|
||||
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[tId], pId, tId);
|
||||
} else {
|
||||
//Entity is at least touching the trigger.
|
||||
AABB completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * (*playerBox).Size());
|
||||
if (Collision::AABBVsAABB(completelyInsideBox, *playerBox) &&
|
||||
glm::all(glm::greaterThan((*triggerBox).Size(), (*playerBox).Size()))) {
|
||||
AABB completelyInsideBox;
|
||||
bool playerFitsInTrigger = glm::all(glm::greaterThan((*triggerBox).Size(), (*playerBox).Size()));
|
||||
if (playerFitsInTrigger) {
|
||||
completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * (*playerBox).Size());
|
||||
}
|
||||
if (playerFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, *playerBox)) {
|
||||
//Entity is completely inside the trigger.
|
||||
//If it was only touching before, it is erased.
|
||||
m_EntitiesTouchingTrigger[tId].erase(pId);
|
||||
|
||||
@@ -15,6 +15,8 @@ AABB::AABB(const glm::vec3& minPos, const glm::vec3& maxPos)
|
||||
m_MinCorner.y = glm::min(m_MaxCorner.y, m_MinCorner.y);
|
||||
m_MaxCorner.z = glm::max(m_MaxCorner.z, m_MinCorner.z);
|
||||
m_MinCorner.z = glm::min(m_MaxCorner.z, m_MinCorner.z);
|
||||
m_Origin = 0.5f * (m_MaxCorner + m_MinCorner);
|
||||
m_HalfSize = 0.5f * (m_MaxCorner - m_MinCorner);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+26
-115
@@ -21,72 +21,11 @@ bool isFirstLower(const ChildInfo& first, const ChildInfo& second)
|
||||
|
||||
}
|
||||
|
||||
Octree::Octree(const AABB& octTreeBounds, int subDivisions)
|
||||
: m_Root(new Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
|
||||
, m_UpdatedOnce(false)
|
||||
{ }
|
||||
|
||||
Octree::~Octree()
|
||||
namespace OctSpace
|
||||
{
|
||||
delete m_Root;
|
||||
}
|
||||
|
||||
void Octree::AddDynamicObject(const AABB& box)
|
||||
{
|
||||
m_Root->AddDynamicObject(box);
|
||||
m_DynamicObjects.push_back(box);
|
||||
}
|
||||
|
||||
void Octree::AddStaticObject(const AABB& box)
|
||||
{
|
||||
m_Root->AddStaticObject(box);
|
||||
m_StaticObjects.push_back(box);
|
||||
}
|
||||
|
||||
void Octree::BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
m_Root->BoxesInSameRegion(box, outBoxes);
|
||||
}
|
||||
|
||||
void Octree::ClearObjects()
|
||||
{
|
||||
m_StaticObjects.clear();
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearObjects();
|
||||
}
|
||||
|
||||
void Octree::ClearDynamicObjects()
|
||||
{
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearDynamicObjects();
|
||||
}
|
||||
|
||||
bool Octree::RayCollides(const Ray& ray, Output& data)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
data.CollideDistance = -1;
|
||||
return m_Root->RayCollides(ray, data);
|
||||
}
|
||||
|
||||
bool Octree::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
|
||||
}
|
||||
|
||||
void Octree::falsifyObjectChecks()
|
||||
{
|
||||
for (auto& obj : m_StaticObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
for (auto& obj : m_DynamicObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
Octree::Child::Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
Child::Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<ContainedObject>& staticObjects,
|
||||
std::vector<ContainedObject>& dynamicObjects)
|
||||
: m_Box(octTreeBounds)
|
||||
@@ -135,7 +74,7 @@ Octree::Child::Child(const AABB& octTreeBounds,
|
||||
}
|
||||
}
|
||||
|
||||
Octree::Child::~Child()
|
||||
Child::~Child()
|
||||
{
|
||||
for (Child*& c : m_Children) {
|
||||
if (c != nullptr) {
|
||||
@@ -145,7 +84,7 @@ Octree::Child::~Child()
|
||||
}
|
||||
}
|
||||
|
||||
bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const
|
||||
bool Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (int i : childIndicesContainingBox(boxToTest)) {
|
||||
@@ -155,7 +94,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
} else {
|
||||
for (int i : m_StaticObjIndices) {
|
||||
if (!m_StaticObjectsRef[i].Checked) {
|
||||
const AABB& objBox = m_StaticObjectsRef[i].Box;
|
||||
const AABB& objBox = *m_StaticObjectsRef[i].Box;
|
||||
if (Collision::AABBVsAABB(boxToTest, objBox)) {
|
||||
outBoxIntersected = objBox;
|
||||
return true;
|
||||
@@ -165,7 +104,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
}
|
||||
for (int i : m_DynamicObjIndices) {
|
||||
if (!m_DynamicObjectsRef[i].Checked) {
|
||||
const AABB& objBox = m_DynamicObjectsRef[i].Box;
|
||||
const AABB& objBox = *m_DynamicObjectsRef[i].Box;
|
||||
if (!Collision::IsSameBoxProbably(boxToTest, objBox) &&
|
||||
Collision::AABBVsAABB(boxToTest, objBox)) {
|
||||
outBoxIntersected = objBox;
|
||||
@@ -178,7 +117,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
bool Child::RayCollides(const Ray& ray, OctSpace::Output& data) const
|
||||
{
|
||||
//If the node AABB is missed, everything it contains is missed.
|
||||
if (Collision::RayAABBIntr(ray, m_Box)) {
|
||||
@@ -205,7 +144,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
float dist;
|
||||
//If we haven't tested against this object before, and the ray hits.
|
||||
if (!m_StaticObjectsRef[i].Checked &&
|
||||
Collision::RayVsAABB(ray, m_StaticObjectsRef[i].Box, dist)) {
|
||||
Collision::RayVsAABB(ray, *m_StaticObjectsRef[i].Box, dist)) {
|
||||
minDist = std::min(dist, minDist);
|
||||
intersected = true;
|
||||
}
|
||||
@@ -215,7 +154,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
float dist;
|
||||
//If we haven't tested against this object before, and the ray hits.
|
||||
if (!m_DynamicObjectsRef[i].Checked &&
|
||||
Collision::RayVsAABB(ray, m_DynamicObjectsRef[i].Box, dist)) {
|
||||
Collision::RayVsAABB(ray, *m_DynamicObjectsRef[i].Box, dist)) {
|
||||
minDist = std::min(dist, minDist);
|
||||
intersected = true;
|
||||
}
|
||||
@@ -230,7 +169,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
}
|
||||
|
||||
|
||||
void Octree::Child::AddDynamicObject(const AABB& box)
|
||||
void Child::AddDynamicObject(const AABB& box)
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
@@ -242,7 +181,7 @@ void Octree::Child::AddDynamicObject(const AABB& box)
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::AddStaticObject(const AABB& box)
|
||||
void Child::AddStaticObject(const AABB& box)
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
@@ -254,41 +193,7 @@ void Octree::Child::AddStaticObject(const AABB& box)
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
m_Children[i]->BoxesInSameRegion(box, outBoxes);
|
||||
}
|
||||
} else {
|
||||
size_t startIndex = outBoxes.size();
|
||||
int numDuplicates = 0;
|
||||
outBoxes.resize(outBoxes.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i){
|
||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outBoxes[startIndex + i - numDuplicates] = obj.Box;
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outBoxes[startIndex + i - numDuplicates] = obj.Box;
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||
outBoxes.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::ClearObjects()
|
||||
void Child::ClearObjects()
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (Child*& c : m_Children) {
|
||||
@@ -300,11 +205,11 @@ void Octree::Child::ClearObjects()
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::ClearDynamicObjects()
|
||||
void Child::ClearDynamicObjects()
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (Child*& c : m_Children) {
|
||||
c->ClearObjects();
|
||||
c->ClearDynamicObjects();
|
||||
}
|
||||
} else {
|
||||
m_DynamicObjIndices.clear();
|
||||
@@ -323,13 +228,13 @@ void Octree::Child::ClearDynamicObjects()
|
||||
// x : - - - - + + + +
|
||||
// y : - - + + - - + +
|
||||
// z : - + - + - + - +
|
||||
int Octree::Child::childIndexContainingPoint(const glm::vec3& point) const
|
||||
int Child::childIndexContainingPoint(const glm::vec3& point) const
|
||||
{
|
||||
const glm::vec3& c = m_Box.Origin();
|
||||
return (1 << 2) * (point.x >= c.x) | (1 << 1) * (point.y >= c.y) | (point.z >= c.z);
|
||||
}
|
||||
|
||||
std::vector<int> Octree::Child::childIndicesContainingBox(const AABB& box) const
|
||||
std::vector<int> Child::childIndicesContainingBox(const AABB& box) const
|
||||
{
|
||||
int minInd = childIndexContainingPoint(box.MinCorner());
|
||||
int maxInd = childIndexContainingPoint(box.MaxCorner());
|
||||
@@ -352,9 +257,13 @@ std::vector<int> Octree::Child::childIndicesContainingBox(const AABB& box) const
|
||||
//the dimensions they are responsible for (which octant).
|
||||
bits.flip();
|
||||
//At this point the bits necessarily have exactly one bit set.
|
||||
//Check the same bit in the minInd as the one set in bits.
|
||||
int setOrUnset = (bits.to_ulong() & minInd);
|
||||
for (int c = 0; c < 8; ++c) {
|
||||
//If the child index have the same bit set as the bits, add box to it.
|
||||
if (bits.to_ulong() & c) {
|
||||
//Check the same bit in the child index as the one set in bits.
|
||||
//Enter here if both c and minInd have the bit set, or if neither have it set.
|
||||
//I.e, if they are on the same side (+ or -) in the dimension marked by the bit in bits.
|
||||
if (!((bits.to_ulong() & c) ^ setOrUnset)) {
|
||||
ret.push_back(c);
|
||||
}
|
||||
}
|
||||
@@ -367,7 +276,9 @@ std::vector<int> Octree::Child::childIndicesContainingBox(const AABB& box) const
|
||||
}
|
||||
}
|
||||
|
||||
inline bool Octree::Child::hasChildren() const
|
||||
inline bool Child::hasChildren() const
|
||||
{
|
||||
return m_Children[0] != nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
+2
-2
@@ -68,8 +68,8 @@ Game::Game(int argc, char* argv[])
|
||||
|
||||
|
||||
// Create Octrees
|
||||
m_OctreeCollision = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
|
||||
m_OctreeFrustrumCulling = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
|
||||
m_OctreeCollision = new Octree<AABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
|
||||
m_OctreeFrustrumCulling = new Octree<AABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_EventBroker);
|
||||
|
||||
|
||||
@@ -9,7 +9,9 @@ void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity,
|
||||
ComponentWrapper& cPhysics = entity["Physics"];
|
||||
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
velocity.y -= 9.82 * dt;
|
||||
if (cPhysics["Gravity"]) {
|
||||
velocity.y -= 9.82 * dt;
|
||||
}
|
||||
|
||||
glm::vec3& position = cTransform["Position"];
|
||||
position += velocity * (float)dt;
|
||||
|
||||
@@ -205,9 +205,9 @@ BOOST_AUTO_TEST_CASE(octTest)
|
||||
{
|
||||
glm::vec3 mini = glm::vec3(-1, -1, -1);
|
||||
glm::vec3 maxi = glm::vec3(1, 1, 1);
|
||||
Octree tree(AABB(mini, maxi), 2);
|
||||
Octree<AABB> tree(AABB(mini, maxi), 2);
|
||||
tree.AddDynamicObject(AABB(mini, -0.9f*maxi));
|
||||
Octree::Output data;
|
||||
OctSpace::Output data;
|
||||
glm::vec3 origin = 3.0f * mini;
|
||||
bool rayIntersected = tree.RayCollides(Ray(origin , mini - origin), data);
|
||||
BOOST_CHECK(rayIntersected);
|
||||
|
||||
+20
-10
@@ -13,12 +13,12 @@ BOOST_AUTO_TEST_CASE(octSameRegionTest)
|
||||
{
|
||||
glm::vec3 mini = glm::vec3(-1, -1, -1);
|
||||
glm::vec3 maxi = glm::vec3(1, 1, 1);
|
||||
Octree tree(AABB(mini, maxi), 2);
|
||||
Octree<AABB> tree(AABB(mini, maxi), 2);
|
||||
AABB firstQuadrant(mini, 0.8f*mini);
|
||||
tree.AddStaticObject(firstQuadrant);
|
||||
AABB testBox(0.9f*mini, 0.8f*mini);
|
||||
std::vector<AABB> region;
|
||||
tree.BoxesInSameRegion(testBox, region);
|
||||
tree.ObjectsInSameRegion(testBox, region);
|
||||
BOOST_REQUIRE(region.size() == 1);
|
||||
AABB& box = region[0];
|
||||
BOOST_CHECK_CLOSE_FRACTION(box.Origin().x, firstQuadrant.Origin().x, 0.00001f);
|
||||
@@ -40,7 +40,7 @@ const int NUM_FUNCTION_LOOPS = 25;
|
||||
const int TESTS = 0; //10
|
||||
|
||||
template<typename Tree>
|
||||
void RegionTest(Tree& tree)
|
||||
void RegionTestOld(Tree& tree)
|
||||
{
|
||||
AABB aabb;
|
||||
aabb.FromOriginSize(glm::vec3(rand() % LEVEL_BOUNDS, rand() % LEVEL_BOUNDS, rand() % LEVEL_BOUNDS),
|
||||
@@ -50,9 +50,19 @@ void RegionTest(Tree& tree)
|
||||
}
|
||||
|
||||
template<typename Tree>
|
||||
void RegionTest(Tree& tree)
|
||||
{
|
||||
AABB aabb;
|
||||
aabb.CreateFromCenter(glm::vec3(rand() % LEVEL_BOUNDS, rand() % LEVEL_BOUNDS, rand() % LEVEL_BOUNDS),
|
||||
glm::vec3(rand() % MAXSIZE, rand() % MAXSIZE, rand() % MAXSIZE));
|
||||
std::vector<AABB> outVec;
|
||||
tree.ObjectsInSameRegion(aabb, outVec);
|
||||
}
|
||||
|
||||
template<typename Tree, typename Output>
|
||||
void RayTest(Tree& tree)
|
||||
{
|
||||
Tree::Output data;
|
||||
Output data;
|
||||
glm::vec3 rayStart = glm::vec3(rand() % LEVEL_BOUNDS, rand() % LEVEL_BOUNDS, rand() % LEVEL_BOUNDS);
|
||||
glm::vec3 rayEnd = glm::vec3(rand() % LEVEL_BOUNDS, rand() % LEVEL_BOUNDS, rand() % LEVEL_BOUNDS);
|
||||
tree.RayCollides({ rayStart , glm::normalize(rayEnd - rayStart) }, data);
|
||||
@@ -111,13 +121,13 @@ void TestLoop(TestFunction xTest)
|
||||
|
||||
BOOST_AUTO_TEST_CASE(octRegionPerfTestWithDuplicates)
|
||||
{
|
||||
TestLoop<Old::OctTree>(RegionTest<Old::OctTree>);
|
||||
TestLoop<Old::OctTree>(RegionTestOld<Old::OctTree>);
|
||||
BOOST_CHECK(true);
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(octRegionPerfTestNoDuplicates)
|
||||
{
|
||||
TestLoop<Octree>(RegionTest<Octree>);
|
||||
TestLoop<Octree<AABB>>(RegionTest<Octree<AABB>>);
|
||||
BOOST_CHECK(true);
|
||||
}
|
||||
|
||||
@@ -129,19 +139,19 @@ BOOST_AUTO_TEST_CASE(octBoxPerfTestWithDuplicates)
|
||||
|
||||
BOOST_AUTO_TEST_CASE(octBoxPerfTestNoDuplicates)
|
||||
{
|
||||
TestLoop<Octree>(BoxTest<Octree>);
|
||||
TestLoop<Octree<AABB>>(BoxTest<Octree<AABB>>);
|
||||
BOOST_CHECK(true);
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(octRayPerfTestWithDuplicates)
|
||||
{
|
||||
TestLoop<Old::OctTree>(RayTest<Old::OctTree>);
|
||||
TestLoop<Old::OctTree>(RayTest<Old::OctTree, Old::OctTree::Output>);
|
||||
BOOST_CHECK(true);
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(octRayPerfTestNoDuplicates)
|
||||
{
|
||||
TestLoop<Octree>(RayTest<Octree>);
|
||||
TestLoop<Octree<AABB>>(RayTest<Octree<AABB>, OctSpace::Output>);
|
||||
BOOST_CHECK(true);
|
||||
}
|
||||
|
||||
@@ -153,7 +163,7 @@ BOOST_AUTO_TEST_CASE(octNopPerfTestWithDuplicates)
|
||||
|
||||
BOOST_AUTO_TEST_CASE(octNopPerfTestNoDuplicates)
|
||||
{
|
||||
TestLoop<Octree>(NopTest<Octree>);
|
||||
TestLoop<Octree<AABB>>(NopTest<Octree<AABB>>);
|
||||
BOOST_CHECK(true);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user