Respawning and team picking seems to be working well.
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@@ -22,6 +22,10 @@ bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
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return false;
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return false;
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}
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}
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if (!e.Inflictor.Valid() || !e.Victim.Valid()) {
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return false;
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}
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//grab players direction
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//grab players direction
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auto playerOrientation = glm::quat((glm::vec3)e.Victim["Transform"]["Orientation"]);
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auto playerOrientation = glm::quat((glm::vec3)e.Victim["Transform"]["Orientation"]);
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