Fixed CapturePointSystem
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@@ -386,7 +386,7 @@ bool AssaultWeaponBehaviour::shoot(double damage)
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// Check for friendly fire
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if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
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return false;
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damage = 1;
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}
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// Deal damage!
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