diff --git a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp index b700583b..66688c5d 100644 --- a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp @@ -160,9 +160,8 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf } } - if (IsServer) { - SpawnerSystem::Spawn(attachment, attachment); - } + SpawnerSystem::Spawn(attachment, attachment); + EntityWrapper backAttachment = attachment.FirstChildByName("Back"); if (backAttachment.Valid()) {