From f269caafed2910c88f43cd33a143ebd610b84d8e Mon Sep 17 00:00:00 2001 From: viktorljung Date: Mon, 14 Mar 2016 16:02:20 +0100 Subject: [PATCH] spawning shield on server and client --- src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp index b700583b..66688c5d 100644 --- a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp @@ -160,9 +160,8 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf } } - if (IsServer) { - SpawnerSystem::Spawn(attachment, attachment); - } + SpawnerSystem::Spawn(attachment, attachment); + EntityWrapper backAttachment = attachment.FirstChildByName("Back"); if (backAttachment.Valid()) {