Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.

This commit is contained in:
2016-01-17 01:00:48 +01:00
parent 6385a98eca
commit f281d220de
13 changed files with 93 additions and 50 deletions
+2
View File
@@ -20,6 +20,8 @@ struct EntityWrapper
::World* World;
EntityID ID;
static const EntityWrapper Invalid;
bool HasComponent(const std::string& componentName);
ComponentWrapper operator[](const std::string& componentName);