Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
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@@ -1,6 +1,8 @@
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#include "Core/EntityWrapper.h"
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#include "Core/World.h"
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const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid);
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bool EntityWrapper::operator==(const EntityWrapper& e)
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{
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return (this->World == e.World) && (this->ID == e.ID);
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