Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.

This commit is contained in:
2016-01-17 01:00:48 +01:00
parent 6385a98eca
commit f281d220de
13 changed files with 93 additions and 50 deletions
+2
View File
@@ -1,6 +1,8 @@
#include "Core/EntityWrapper.h"
#include "Core/World.h"
const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid);
bool EntityWrapper::operator==(const EntityWrapper& e)
{
return (this->World == e.World) && (this->ID == e.ID);