Switching between levels seem to work, but I borked all matrices
This commit is contained in:
FakeShemp
2016-02-18 22:38:50 +01:00
parent bf376f54b6
commit f2ab02d860
5 changed files with 29 additions and 142 deletions
+1 -2
View File
@@ -3,7 +3,6 @@
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform mat4 lightSpaceMatrix; // Shadow map PV
uniform mat4 LightV;
uniform mat4 LightP;
uniform mat4 Bones[100];
@@ -61,5 +60,5 @@ void main()
Output.ExplosionPercentageElapsed = 0.0;
//Output.PositionLightSpace = lightPos; // N
Output.PositionLightSpace = lightSpaceMatrix * M * vec4(Position, 1.0);
Output.PositionLightSpace = LightP * LightV * M * vec4(Position, 1.0);
}