More WIP
Switching between levels seem to work, but I borked all matrices
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@@ -3,7 +3,6 @@
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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uniform mat4 lightSpaceMatrix; // Shadow map PV
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uniform mat4 LightV;
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uniform mat4 LightP;
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uniform mat4 Bones[100];
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@@ -61,5 +60,5 @@ void main()
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Output.ExplosionPercentageElapsed = 0.0;
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//Output.PositionLightSpace = lightPos; // N
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Output.PositionLightSpace = lightSpaceMatrix * M * vec4(Position, 1.0);
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Output.PositionLightSpace = LightP * LightV * M * vec4(Position, 1.0);
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}
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