Warning fixes.

This commit is contained in:
Tleety
2016-02-08 16:02:23 +01:00
parent 0a43f8104e
commit f3aba6748b
12 changed files with 30 additions and 30 deletions
@@ -19,7 +19,7 @@ struct DirectionalLightJob : RenderJob
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
Color = (glm::vec4)directionalLightComponent["Color"];
Intensity = (double)directionalLightComponent["Intensity"];
Intensity = (float)directionalLightComponent["Intensity"];
};
glm::vec4 Direction;