Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
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@@ -14,6 +14,7 @@ public:
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Packet(MessageType type, unsigned int& packetID);
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// Used to create packet from already existing data buffer.
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Packet(char* data, const int sizeOfPacket);
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Packet(MessageType type);
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~Packet();
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void Init(MessageType type, unsigned int& packetID);
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@@ -49,7 +50,7 @@ public:
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// Pops the first element as if it was a string.
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std::string ReadString();
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char* ReadData(int SizeOfData);
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void ChangePacketID(unsigned int& packetID);
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int Size() { return m_Offset; };
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char* Data() { return m_Data; };
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unsigned int DataReadSize() { return m_ReturnDataOffset; }
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