From 20d46f63c87ed4db85f3f08578d08bd5057cffdd Mon Sep 17 00:00:00 2001 From: stiffly Date: Sun, 13 Mar 2016 00:16:55 +0100 Subject: [PATCH 1/8] The main menu music would not start again when you returned to the main menu. --- include/Engine/Sound/SoundManager.h | 3 +++ src/Engine/Sound/SoundManager.cpp | 21 ++++++++++++++++++++- 2 files changed, 23 insertions(+), 1 deletion(-) diff --git a/include/Engine/Sound/SoundManager.h b/include/Engine/Sound/SoundManager.h index ff9f440a..87a762fc 100644 --- a/include/Engine/Sound/SoundManager.h +++ b/include/Engine/Sound/SoundManager.h @@ -30,6 +30,7 @@ #include "../Engine/Core/EPause.h" #include "../Engine/Core/EComponentAttached.h" #include "../Core/EPlayerSpawned.h" +#include "../Engine/Network/EPlayerDisconnected.h" typedef std::pair> QueuedBuffers; @@ -139,6 +140,8 @@ private: bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e); EventRelay m_EChangeBGM; bool OnChangeBGM(const Events::ChangeBGM &e); + EventRelay m_EplayerDisconnected; + bool OnPlayerDisconnected(const Events::PlayerDisconnected& e); }; diff --git a/src/Engine/Sound/SoundManager.cpp b/src/Engine/Sound/SoundManager.cpp index 2495fdd6..520a9c1d 100644 --- a/src/Engine/Sound/SoundManager.cpp +++ b/src/Engine/Sound/SoundManager.cpp @@ -30,6 +30,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker) EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity); EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM); + EVENT_SUBSCRIBE_MEMBER(m_EplayerDisconnected, &SoundManager::OnPlayerDisconnected); Events::ChangeBGM e; e.FilePath = "Audio/bgm/MenuMusic.wav"; @@ -394,7 +395,9 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e) bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e) { if (m_CurrentBGM != nullptr) { - stopSound(m_CurrentBGM); + if (getSourceState(m_CurrentBGM->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGM); + } } m_CurrentBGM = createSource(e.FilePath); m_CurrentBGM->Type = SoundType::BGM; @@ -403,6 +406,22 @@ bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e) return true; } + +bool SoundManager::OnPlayerDisconnected(const Events::PlayerDisconnected& e) +{ + // A player returned to the main menu. Easiest solution when we don't have states in the game. Not "PC". + if (m_CurrentBGMCombo != nullptr) { + if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGMCombo); + } + } + stopSound(m_CurrentBGMCombo); + Events::ChangeBGM changeBGM; + changeBGM.FilePath = "Audio/BGM/MenuMusic.wav"; + m_EventBroker->Publish(changeBGM); + return true; +} + ALenum SoundManager::getSourceState(ALuint source) { ALenum state; From 2fa3637018fd94962004d75da160cbc9e26fe7cf Mon Sep 17 00:00:00 2001 From: William Moberg Date: Sun, 13 Mar 2016 15:26:35 +0100 Subject: [PATCH 2/8] Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings. --- src/Engine/Core/Transform.cpp | 162 ---------------------------------- 1 file changed, 162 deletions(-) delete mode 100644 src/Engine/Core/Transform.cpp diff --git a/src/Engine/Core/Transform.cpp b/src/Engine/Core/Transform.cpp deleted file mode 100644 index 43b5109d..00000000 --- a/src/Engine/Core/Transform.cpp +++ /dev/null @@ -1,162 +0,0 @@ -#include "Core/TransformSystem.h" - -std::unordered_map TransformSystem::PositionCache; -std::unordered_map TransformSystem::OrientationCache; -std::unordered_map TransformSystem::ScaleCache; -std::unordered_map TransformSystem::MatrixCache; - -int TransformSystem::RecalculatedPositions = 0; -int TransformSystem::RecalculatedOrientations = 0; -int TransformSystem::RecalculatedScales = 0; - -TransformSystem::TransformSystem(SystemParams params) - : System(params) -{ - EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted); -} - -bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e) -{ - // Clean up deleted entity - PositionCache.erase(e.DeletedEntity); - OrientationCache.erase(e.DeletedEntity); - ScaleCache.erase(e.DeletedEntity); - MatrixCache.erase(e.DeletedEntity); - return true; -} - -//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity) -//{ -// glm::mat4 t = glm::mat4(1.f); -// -// while (entity.Valid()) { -// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t; -// entity = entity.Parent(); -// } -// -// return t; -//} - -glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity) -{ - return TransformSystem::AbsolutePosition(EntityWrapper(world, entity)); -} - -glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity) -{ - if (!entity.Valid()) { - return glm::vec3(); - } - - auto cacheIt = PositionCache.find(entity); - ComponentWrapper cTransform = entity["Transform"]; - ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"]; - if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) { - return cacheIt->second; - } else { - EntityWrapper parent = entity.Parent(); - // Calculate position - glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition); - // Cache it - PositionCache[entity] = position; - RecalculatedPositions++; - // Unset dirty flag - cTransformPosition.SetDirty(DirtySetType::Transform, false); - return position; - } -} - -glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity) -{ - glm::vec3 orientation; - - while (entity.Valid()) { - ComponentWrapper transform = entity["Transform"]; - orientation += (Field)transform["Orientation"]; - entity = entity.Parent(); - } - - return orientation; -} - -glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity) -{ - return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity)); -} - -glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity) -{ - if (!entity.Valid()) { - return glm::quat(); - } - - auto cacheIt = OrientationCache.find(entity); - ComponentWrapper cTransform = entity["Transform"]; - ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"]; - if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) { - return cacheIt->second; - } else { - EntityWrapper parent = entity.Parent(); - // Calculate orientation - glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation); - // Cache it - OrientationCache[entity] = orientation; - RecalculatedOrientations++; - // Unset dirty flag - cTransformOrientation.SetDirty(DirtySetType::Transform, false); - return orientation; - } -} - -glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity) -{ - return TransformSystem::AbsoluteScale(EntityWrapper(world, entity)); -} - -glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity) -{ - if (!entity.Valid()) { - return glm::vec3(1.f); - } - - auto cacheIt = ScaleCache.find(entity); - ComponentWrapper cTransform = entity["Transform"]; - ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"]; - if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) { - return cacheIt->second; - } else { - EntityWrapper parent = entity.Parent(); - // Calculate scale - glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale; - // Cache it - ScaleCache[entity] = scale; - RecalculatedPositions++; - // Unset dirty flag - cTransformScale.SetDirty(DirtySetType::Transform, false); - return scale; - } -} - -glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world) -{ - return ModelMatrix(EntityWrapper(world, entityID)); -} - -glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity) -{ - auto cacheIt = MatrixCache.find(entity); - ComponentWrapper cTransform = entity["Transform"]; - bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform); - if (cacheIt != MatrixCache.end() && !isDirty) { - return cacheIt->second; - } else { - glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity)); - MatrixCache[entity] = matrix; - return matrix; - } -} - -glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix) -{ - return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1)); -} \ No newline at end of file From aa2475dfd61751c92b1b9ea88a5b2ee36730e10e Mon Sep 17 00:00:00 2001 From: stiffly Date: Sun, 13 Mar 2016 15:36:56 +0100 Subject: [PATCH 3/8] Stops bgm when the game is reset. --- include/Engine/Sound/SoundManager.h | 3 +++ src/Engine/Sound/SoundManager.cpp | 18 ++++++++++++++++++ 2 files changed, 21 insertions(+) diff --git a/include/Engine/Sound/SoundManager.h b/include/Engine/Sound/SoundManager.h index 9b0e9710..869a476b 100644 --- a/include/Engine/Sound/SoundManager.h +++ b/include/Engine/Sound/SoundManager.h @@ -31,6 +31,7 @@ #include "../Engine/Core/EComponentAttached.h" #include "../Core/EPlayerSpawned.h" #include "../Engine/Network/EPlayerDisconnected.h" +#include "../Game/Events/EReset.h" typedef std::pair> QueuedBuffers; @@ -142,6 +143,8 @@ private: bool OnChangeBGM(const Events::ChangeBGM &e); EventRelay m_EplayerDisconnected; bool OnPlayerDisconnected(const Events::PlayerDisconnected& e); + EventRelay m_EReset; + bool OnReset(const Events::Reset& e); }; diff --git a/src/Engine/Sound/SoundManager.cpp b/src/Engine/Sound/SoundManager.cpp index 2c238d38..a5a6cc9b 100644 --- a/src/Engine/Sound/SoundManager.cpp +++ b/src/Engine/Sound/SoundManager.cpp @@ -31,6 +31,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker) EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity); EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM); EVENT_SUBSCRIBE_MEMBER(m_EplayerDisconnected, &SoundManager::OnPlayerDisconnected); + EVENT_SUBSCRIBE_MEMBER(m_EReset, &SoundManager::OnReset); Events::ChangeBGM e; e.FilePath = "Audio/bgm/MenuMusic.wav"; @@ -422,6 +423,23 @@ bool SoundManager::OnPlayerDisconnected(const Events::PlayerDisconnected& e) return true; } + +bool SoundManager::OnReset(const Events::Reset& e) +{ + // The game was reset, stop playing the background music (drums) + if (m_CurrentBGMCombo != nullptr) { + if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGMCombo); + } + } + if (m_CurrentBGM != nullptr) { + if (getSourceState(m_CurrentBGM->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGM); + } + } + return true; +} + ALenum SoundManager::getSourceState(ALuint source) { ALenum state; From 5ea0f04b20c2adb3613162191ff125bfcb78e52f Mon Sep 17 00:00:00 2001 From: Jocke Date: Sun, 13 Mar 2016 16:21:55 +0100 Subject: [PATCH 4/8] Added pop up for client when server timeouts. --- include/Engine/Network/Client.h | 31 ++++++++++++++++--------------- src/Engine/Network/Client.cpp | 13 +++++++++++-- 2 files changed, 27 insertions(+), 17 deletions(-) diff --git a/include/Engine/Network/Client.h b/include/Engine/Network/Client.h index 29e9ac9a..cb1803cf 100644 --- a/include/Engine/Network/Client.h +++ b/include/Engine/Network/Client.h @@ -10,30 +10,31 @@ #include #include +#include "Core/World.h" +#include "Core/EntityFile.h" +#include "Core/EventBroker.h" +#include "Core/ConfigFile.h" +#include "Core/EPlayerDeath.h" +#include "Core/EPlayerDamage.h" +#include "Core/EPlayerSpawned.h" +#include "Core/EAmmoPickup.h" +#include "Game/Events/EDoubleJump.h" +#include "Game/Events/EDashAbility.h" +#include "Game/Events/EReset.h" +#include "Input/EInputCommand.h" +#include "imgui/imgui.h" #include "Network/Network.h" #include "Network/MessageType.h" #include "Network/PlayerDefinition.h" #include "Network/UDPClient.h" #include "Network/TCPClient.h" #include "Network/SnapshotDefinitions.h" -#include "Core/World.h" -#include "Core/EntityFile.h" -#include "Core/EventBroker.h" -#include "Core/ConfigFile.h" -#include "Core/EPlayerDeath.h" -#include "Input/EInputCommand.h" -#include "Core/EPlayerDamage.h" -#include "../Game/Events/EDoubleJump.h" -#include "Network/EInterpolate.h" -#include "Network/SnapshotFilter.h" -#include "Core/EPlayerSpawned.h" -#include "Core/EAmmoPickup.h" -#include "Network/ESearchForServers.h" -#include "../Game/Events/EDashAbility.h" #include "Network/EDisplayServerlist.h" #include "Network/EConnectRequest.h" #include "Network/EPlayerDisconnected.h" -#include "Game/Events/EReset.h" +#include "Network/ESearchForServers.h" +#include "Network/EInterpolate.h" +#include "Network/SnapshotFilter.h" class Client : public Network { diff --git a/src/Engine/Network/Client.cpp b/src/Engine/Network/Client.cpp index 705872fa..94836ece 100644 --- a/src/Engine/Network/Client.cpp +++ b/src/Engine/Network/Client.cpp @@ -108,7 +108,15 @@ void Client::Update(double dt) hasServerTimedOut(); } - //Network::Update(); + + if (ImGui::BeginPopupModal("Disconnected", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { + ImGui::Text("You have been disconnected from server.\n\n"); + ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 120); + if (ImGui::Button("OK", ImVec2(120, 0))) { + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + } } void Client::parseMessageType(Packet& packet) @@ -196,7 +204,7 @@ void Client::parseTCPConnect(Packet& packet) packet.WritePrimitive(m_PlayerID); m_Unreliable.Send(packet); - // LOG_INFO("Sent UDP Connect Server"); + // LOG_INFO("Sent UDP Connect Server"); } void Client::parsePlayerConnected(Packet & packet) @@ -676,6 +684,7 @@ void Client::hasServerTimedOut() if (timeSincePing > m_TimeoutMs) { // Clear everything and go to menu. LOG_INFO("Server has timed out, returning to menu, Beep Boop."); + ImGui::OpenPopup("Disconnected"); disconnect(); } } From fe090504cfb16d428494e72ed8466fcf280102b4 Mon Sep 17 00:00:00 2001 From: stiffly Date: Sun, 13 Mar 2016 17:35:05 +0100 Subject: [PATCH 5/8] Now listens to SetCamera event and the background music should be working properly. --- include/Engine/Sound/SoundManager.h | 10 ++-- src/Engine/Sound/SoundManager.cpp | 78 +++++++++++------------------ src/Game/Systems/SoundSystem.cpp | 5 -- 3 files changed, 32 insertions(+), 61 deletions(-) diff --git a/include/Engine/Sound/SoundManager.h b/include/Engine/Sound/SoundManager.h index 869a476b..894ed5bf 100644 --- a/include/Engine/Sound/SoundManager.h +++ b/include/Engine/Sound/SoundManager.h @@ -30,8 +30,7 @@ #include "../Engine/Core/EPause.h" #include "../Engine/Core/EComponentAttached.h" #include "../Core/EPlayerSpawned.h" -#include "../Engine/Network/EPlayerDisconnected.h" -#include "../Game/Events/EReset.h" +#include "../Rendering/ESetCamera.h" typedef std::pair> QueuedBuffers; @@ -93,7 +92,6 @@ private: void matchBGMLoop(); Source* m_CurrentBGM = nullptr; Source* m_CurrentBGMCombo = nullptr; - bool m_DrumLoopHasBeenStarted = false; // Logic World* m_World = nullptr; @@ -141,10 +139,8 @@ private: bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e); EventRelay m_EChangeBGM; bool OnChangeBGM(const Events::ChangeBGM &e); - EventRelay m_EplayerDisconnected; - bool OnPlayerDisconnected(const Events::PlayerDisconnected& e); - EventRelay m_EReset; - bool OnReset(const Events::Reset& e); + EventRelay m_ESetCamera; + bool OnSetCamera(const Events::SetCamera& e); }; diff --git a/src/Engine/Sound/SoundManager.cpp b/src/Engine/Sound/SoundManager.cpp index a5a6cc9b..803aadf2 100644 --- a/src/Engine/Sound/SoundManager.cpp +++ b/src/Engine/Sound/SoundManager.cpp @@ -30,12 +30,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker) EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity); EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM); - EVENT_SUBSCRIBE_MEMBER(m_EplayerDisconnected, &SoundManager::OnPlayerDisconnected); - EVENT_SUBSCRIBE_MEMBER(m_EReset, &SoundManager::OnReset); - - Events::ChangeBGM e; - e.FilePath = "Audio/bgm/MenuMusic.wav"; - m_EventBroker->Publish(e); + EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &SoundManager::OnSetCamera); } SoundManager::~SoundManager() @@ -69,8 +64,7 @@ void SoundManager::Update(double dt) deleteInactiveEmitters(); updateEmitters(dt); updateListener(dt); - if (m_DrumLoopHasBeenStarted) - matchBGMLoop(); + matchBGMLoop(); } void SoundManager::deleteInactiveEmitters() @@ -365,15 +359,6 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e) { if (e.PlayerID == -1) { // Local player m_LocalPlayer = e.Player; - if (m_DrumLoopHasBeenStarted) { - return true; - } - m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav"); - m_CurrentBGMCombo->Type = SoundType::BGM; - alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1); - setGain(m_CurrentBGMCombo, 0); - playSound(m_CurrentBGMCombo); - m_DrumLoopHasBeenStarted = true; return true; } return false; @@ -407,37 +392,32 @@ bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e) return true; } - -bool SoundManager::OnPlayerDisconnected(const Events::PlayerDisconnected& e) +bool SoundManager::OnSetCamera(const Events::SetCamera& e) { - // A player returned to the main menu. Easiest solution when we don't have states in the game. Not "PC". - if (m_CurrentBGMCombo != nullptr) { - if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) { - stopSound(m_CurrentBGMCombo); + if (e.CameraEntity.Name() == "Overview_Camera_Start_Menu") { + if (m_CurrentBGMCombo != nullptr) { + if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGMCombo); + } } - } - stopSound(m_CurrentBGMCombo); - Events::ChangeBGM changeBGM; - changeBGM.FilePath = "Audio/BGM/MenuMusic.wav"; - m_EventBroker->Publish(changeBGM); - return true; -} - - -bool SoundManager::OnReset(const Events::Reset& e) -{ - // The game was reset, stop playing the background music (drums) - if (m_CurrentBGMCombo != nullptr) { - if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) { - stopSound(m_CurrentBGMCombo); + Events::ChangeBGM changeBGM; + changeBGM.FilePath = "Audio/BGM/MenuMusic.wav"; + m_EventBroker->Publish(changeBGM); + } else if (e.CameraEntity.Name() == "PickTeamCamera") { + Events::ChangeBGM changeBGM; + changeBGM.FilePath = "Audio/BGM/Layer1.wav"; + m_EventBroker->Publish(changeBGM); + if (m_CurrentBGMCombo != nullptr) { + if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) { + stopSound(m_CurrentBGMCombo); + } } + m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav"); + m_CurrentBGMCombo->Type = SoundType::BGM; + alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1); + setGain(m_CurrentBGMCombo, 0); + playSound(m_CurrentBGMCombo); } - if (m_CurrentBGM != nullptr) { - if (getSourceState(m_CurrentBGM->ALsource) == AL_PLAYING) { - stopSound(m_CurrentBGM); - } - } - return true; } ALenum SoundManager::getSourceState(ALuint source) @@ -456,14 +436,14 @@ void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundCom { float gain; switch (source->Type) { - case SoundType::SFX: - gain = m_SFXVolumeChannel; + case SoundType::SFX: + gain = m_SFXVolumeChannel; break; - case SoundType::BGM: + case SoundType::BGM: gain = m_BGMVolumeChannel; break; - case SoundType::Announcer: - gain = m_AnnouncerVolumeChannel; + case SoundType::Announcer: + gain = m_AnnouncerVolumeChannel; break; default: gain = 1.f; diff --git a/src/Game/Systems/SoundSystem.cpp b/src/Game/Systems/SoundSystem.cpp index 4ee7090b..999e1fc9 100644 --- a/src/Game/Systems/SoundSystem.cpp +++ b/src/Game/Systems/SoundSystem.cpp @@ -30,11 +30,6 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e) Events::PlayAnonuncerVoice go; go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav"; m_EventBroker->Publish(go); - { - Events::ChangeBGM ev; - ev.FilePath = "Audio/BGM/Layer1.wav"; - m_EventBroker->Publish(ev); - } } return true; } From d3927de7cc1318308144ccdee0a571211a366949 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Sun, 13 Mar 2016 19:51:01 +0100 Subject: [PATCH 6/8] Super fancy new class pick, don't overwrite plz --- assets | 2 +- resources/Schema/Entities/OverwatchCamera.xml | 2927 +++++++++++++++-- src/Game/Systems/SpectatorCameraSystem.cpp | 6 +- 3 files changed, 2639 insertions(+), 296 deletions(-) diff --git a/assets b/assets index 504752c9..6ffc1ab8 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 504752c94966c432513cac35acf906f8c9a3f965 +Subproject commit 6ffc1ab82aa36a933b84b9eb4d50e013e9ad9911 diff --git a/resources/Schema/Entities/OverwatchCamera.xml b/resources/Schema/Entities/OverwatchCamera.xml index 92540e5b..6694121e 100644 --- a/resources/Schema/Entities/OverwatchCamera.xml +++ b/resources/Schema/Entities/OverwatchCamera.xml @@ -3,12 +3,12 @@ - 0.049999997019767761 + 0.014999999664723873 - - + + @@ -16,188 +16,1139 @@ - + - + - + - + - + - - - false - Models/Core/UnitQuad.mesh - - Textures/Icons/Classes/Assault-01.png - - PickClass + PickTeam 1 - - + - + - - Assault - Fonts/DroidSans.ttf,64 - - + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + + + + PickClass + 1 + - - + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + + + Blend + + + + 1.6000000238418579 + Models/Characters/Assault/AssaultBluePose.mesh + false + + + + + + + + + + + + AssaultPoseF + + true + + + + + + + + + R_Arm_Weapon_Joint + + + Models/Weapons/Blue/AssaultWeaponBlue.mesh + + + + + + + + + + + + Models/Core/UnitSphere.mesh + false + + + 0.30000001192092896 + + + + + + + + + + + + + + + + + + + + + \1 + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + Assault + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + 100 + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Team Speed Boost + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + \1 + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + + + 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Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + + + Blend + + + + 1.6000000238418579 + Models/Characters/Sniper/SniperBluePose.mesh + false + - - + + + - + + + + + SniperPoseF + + true + + + + + + + + + R_Arm_Weapon_Joint + + + Models/Weapons/Blue/SecondaryWeaponBlue.mesh + + + + + + + + + + + + Models/Core/UnitSphere.mesh + false + + + 0.30000001192092896 + + + + + + + + + + + + + + + + + + + + + \3 + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + Sniper + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + 100 + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Team Accuracy Boost + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + \3 + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + + + + + + + \6 + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + \7 + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sprint + Fonts/Hind-Edited.otf,64 + + + + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/Icons/Abilities/Square/Dash-01.png + + + + + + + + + + + + + + @@ -214,53 +1165,119 @@ - + - + - - Pick Team - Fonts/DroidSans.ttf,64 - - - - - - - - - - - - - false - Models/Core/UnitQuad.mesh - - Textures/Core/UnitHexagon.png - - - - PickTeam - 1 - - - - + - + + + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + true + + + + PickTeam + 3 + + + + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + - Spectator + Blue Fonts/DroidSans.ttf,64 + + + - - + + @@ -269,123 +1286,228 @@ - - - Models/Core/UnitQuad.mesh - - Textures/Core/UnitHexagon.png - - true - - - PickTeam - 2 - - - + - + + + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + true + + + + PickTeam + 2 + + + + + + + + Red Fonts/DroidSans.ttf,64 + + + - - + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + - + - - - false - Models/Core/UnitQuad.mesh - - Textures/Core/UnitHexagon.png - - true - - - PickTeam - 3 - - - + - + - - Blue - Fonts/DroidSans.ttf,64 - + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + true + + + + PickTeam + 1 + - - + - - - - - - - false - Models/Core/UnitQuad.mesh - - Textures/Core/UnitHexagon.png - - false - - - SwapToClassPick - 1 - - - - - - - - + - Change + Spectator Fonts/DroidSans.ttf,64 - false - - + + - + - - Class - Fonts/DroidSans.ttf,64 - false - - - - - + - + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + @@ -483,6 +1605,7 @@ + 1 @@ -559,8 +1682,7 @@ - 0.10332605343919568 - + 1 @@ -573,7 +1695,7 @@ - + @@ -598,7 +1720,8 @@ - + 1 + @@ -609,7 +1732,7 @@ - + @@ -619,100 +1742,1316 @@ - + - - - false - Models/Core/UnitQuad.mesh - - Textures/Core/UnitHexagon.png - - - - SwapToTeamPick - 1 - - - + - + - - Change - Fonts/DroidSans.ttf,64 - - - + - + + + + + + false + Models/Core/UnitQuad.mesh + + 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b/src/Game/Systems/SpectatorCameraSystem.cpp index 23dfb164..59f41a8f 100644 --- a/src/Game/Systems/SpectatorCameraSystem.cpp +++ b/src/Game/Systems/SpectatorCameraSystem.cpp @@ -52,7 +52,11 @@ bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e) // TODO: 1 Signifies spectator, should probably have real enum here later. // Spectators should never end up at the class select, instead put them at the SpectatorCamera. if (swapToClass && m_PickedTeam != 1) { - camName = "PickClassCamera"; + if (m_PickedTeam == 2) { + camName = "PickClassCameraRed"; + } else if (m_PickedTeam == 3) { + camName = "PickClassCameraBlue"; + } } else if (e.Command == "SwapToTeamPick") { camName = "PickTeamCamera"; } else { From e76740d72bd40102db6234147ee987d20bbe8f0a Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Sun, 13 Mar 2016 19:53:34 +0100 Subject: [PATCH 7/8] Point lights child of a camera no longer visible to other cameras --- src/Engine/Rendering/RenderSystem.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 0bc0eb93..578ab44c 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -362,6 +362,11 @@ void RenderSystem::fillPointLights(std::list>& jobs, continue; } + EntityWrapper entity(world, pointlightC.EntityID); + if (!isEntityVisible(entity)) { + continue; + } + std::shared_ptr pointLightJob = std::shared_ptr(new PointLightJob(transformC, pointlightC, m_World)); jobs.push_back(pointLightJob); } From b3c935c7cc6c2b2b627c09c4737526726e13722e Mon Sep 17 00:00:00 2001 From: antc13 Date: Sun, 13 Mar 2016 20:48:05 +0100 Subject: [PATCH 8/8] Fixed rotation/translation on some objects on CP_Rocky2. They somehow got weird rotation values. --- resources/Schema/Entities/CP_Rocky2.xml | 19153 +++++++++++----------- 1 file changed, 9641 insertions(+), 9512 deletions(-) diff --git a/resources/Schema/Entities/CP_Rocky2.xml b/resources/Schema/Entities/CP_Rocky2.xml index 8cc356e5..5f33f047 100644 --- a/resources/Schema/Entities/CP_Rocky2.xml +++ b/resources/Schema/Entities/CP_Rocky2.xml @@ -3,7 +3,7 @@ - 2.0628981578865933 + 5.7165847250728348 @@ -33,6 +33,30 @@ + + + + + 2 + Models/Props/Walls/SciFiWallBig.mesh + false + + + + + + + + + + 2 + Models/Props/Walls/SciFiWallMedium.mesh + false + + + + + @@ -69,30 +93,6 @@ - - - - - 2 - Models/Props/Walls/SciFiWallBig.mesh - false - - - - - - - - - - 2 - Models/Props/Walls/SciFiWallMedium.mesh - false - - - - - @@ -632,7 +632,6 @@ Models/Highgrounds/Highground1.mesh - @@ -690,6 +689,32 @@ + + + + + Models/Highgrounds/Hg20.mesh + + + + + + + + + + + + + Models/Highgrounds/Hg6.mesh + + + + + + + + @@ -777,32 +802,6 @@ - - - - - Models/Highgrounds/Hg20.mesh - - - - - - - - - - - - - Models/Highgrounds/Hg6.mesh - - - - - - - - @@ -1621,11 +1620,11 @@ 12 - + - + @@ -1677,11 +1676,11 @@ 12 - + - + @@ -1712,7 +1711,7 @@ Models/Props/Bridges/Bridge1_SciFi_Blue.mesh - + @@ -1749,11 +1748,11 @@ 12 - + - + @@ -1851,8 +1850,8 @@ Models/Props/Flora/Root.mesh - - + + @@ -1865,7 +1864,7 @@ Models/Props/Flora/Root.mesh - + @@ -1878,8 +1877,8 @@ Models/Props/Flora/Root.mesh - - + + @@ -1892,8 +1891,8 @@ Models/Props/Flora/Root.mesh - - + + @@ -1926,7 +1925,7 @@ - + @@ -2028,7 +2027,7 @@ Models/Props/Pillars/StonePillar.mesh - + @@ -2094,8 +2093,8 @@ Models/Props/Walls/Medium_Wall_SciFi_Blue.mesh - - + + @@ -2239,7 +2238,7 @@ Models/Props/Walls/BigWallBlue.mesh - + @@ -2267,7 +2266,7 @@ Models/Props/Walls/BigWallBlue.mesh - + @@ -2436,7 +2435,7 @@ Models/Props/Walls/BigWallBlue.mesh - + @@ -2482,7 +2481,7 @@ true - + @@ -2562,7 +2561,7 @@ - + @@ -2592,7 +2591,7 @@ - + @@ -2659,8 +2658,8 @@ Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - + + @@ -2705,7 +2704,7 @@ - + @@ -2812,8 +2811,8 @@ Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - + + @@ -2826,6 +2825,302 @@ + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + @@ -2866,6 +3161,20 @@ + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + @@ -2900,7 +3209,7 @@ - + @@ -2925,8 +3234,8 @@ Models/Props/Stones/MediumStone2.mesh - - + + @@ -2953,7 +3262,8 @@ Models/Props/Stones/SmallStone2.mesh - + + @@ -2993,8 +3303,8 @@ Models/Props/Stones/BigStone.mesh - - + + @@ -3013,6 +3323,20 @@ + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + @@ -3046,7 +3370,7 @@ Models/Props/Stones/SmallStone1.mesh - + @@ -3111,7 +3435,7 @@ Models/Props/Stones/SmallStone2.mesh - + @@ -3185,20 +3509,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3206,26 +3516,13 @@ Models/Props/Stones/SmallStone2.mesh - + - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -3240,19 +3537,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -3260,27 +3544,13 @@ Models/Props/Stones/SmallStone2.mesh - + - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3295,20 +3565,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3322,19 +3578,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -3349,47 +3592,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3403,20 +3605,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3424,80 +3612,12 @@ Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - + - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3532,53 +3652,13 @@ Models/Props/Stones/SmallStone2.mesh - - + + - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -3592,45 +3672,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -3645,47 +3686,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -3693,19 +3693,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -3732,6 +3719,19 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -3746,7 +3746,7 @@ Models/Props/Pillars/StonePillar.mesh - + @@ -3758,167 +3758,6 @@ - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - @@ -3935,11 +3774,11 @@ 2 - + - + @@ -3961,7 +3800,60 @@ - + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + @@ -3989,11 +3881,11 @@ 2 - + - + @@ -4015,7 +3907,115 @@ - + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + 1.5 + 3 + + + + @@ -4043,11 +4043,11 @@ 2 - + - + @@ -4069,7 +4069,7 @@ - + @@ -4096,12 +4096,71 @@ + 2 Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar3Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + @@ -4125,12 +4184,11 @@ 2 - Models/Props/Pillars/SciFiPillar2Red.mesh + Models/Props/Pillars/SciFiPillar1Red.mesh - - - + + @@ -4143,9 +4201,38 @@ Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar3Red.mesh + + + + + + + + + + + + + + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + @@ -4165,49 +4252,6 @@ - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar1Red.mesh - - - - - - - - @@ -4222,50 +4266,6 @@ - - - - - 2 - Models/Props/Pillars/SciFiPillar3Red.mesh - - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar3Red.mesh - - - - - - - - - @@ -4292,12 +4292,11 @@ - Models/Props/Stones/AssaultHolder.mesh + Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - - + + @@ -4316,76 +4315,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - - 9 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - @@ -4400,6 +4329,48 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + @@ -4419,13 +4390,11 @@ - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh + Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - - + + @@ -4434,11 +4403,27 @@ - Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh + 9 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + @@ -4465,8 +4450,8 @@ Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - + + @@ -4484,8 +4469,22 @@ true - - + + + + + + + + + + Models/Props/Flora/HangingBush2.mesh + true + + + + + @@ -4497,8 +4496,8 @@ true - - + + @@ -4511,68 +4510,15 @@ false - - + + - - - - Models/Props/Flora/HangingBush2.mesh - true - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - - - - - - - @@ -4586,6 +4532,60 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -4651,89 +4651,24 @@ - - - - Models/Core/UnitPlane.mesh - - true - - - - - - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - - - - Models/Props/Walls/SpecialWall1.mesh - - - - - - - - - - - + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -4760,21 +4695,23 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - + + + + Models/Core/UnitPlane.mesh + + true + + + + + + + + + @@ -4784,13 +4721,12 @@ - 2 - Models/Props/Pillars/SciFiPillar1Red.mesh + Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + + @@ -4808,20 +4744,6 @@ - - - - - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - @@ -4829,9 +4751,7 @@ Models/Props/Pillars/StonePillar.mesh - - - + @@ -4850,6 +4770,21 @@ + + + + + 2 + Models/Props/Pillars/SciFiPillar1Red.mesh + + + + + + + + + @@ -4857,7 +4792,9 @@ Models/Props/Pillars/StonePillar.mesh - + + + @@ -4869,235 +4806,6 @@ - - - - - 1.5 - Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh - - - - - - - - - - - 12 - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh - - - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh - - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh - - - - - - - - - - - 12 - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh - - - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh - - - - - - - - - - - - - @@ -5115,11 +4823,11 @@ 12 - + - + @@ -5159,8 +4867,8 @@ Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - + + @@ -5171,19 +4879,46 @@ Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh + + + + - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - + + 12 + + + - + @@ -5191,10 +4926,90 @@ - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + 1.5 + Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh - + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh + + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/Bridge1_SciFi_Red.mesh + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh + + + + + + + + + + + 12 + + + + + @@ -5202,10 +5017,11 @@ - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + 1.5 + Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh - + @@ -5216,6 +5032,75 @@ + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/Bridge1_SciFi_Red.mesh + + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/Bridge1_SciFi_Red.mesh + + + + + + + @@ -5268,6 +5153,58 @@ + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + @@ -5277,21 +5214,6 @@ - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - @@ -5300,8 +5222,8 @@ Models/Props/Stones/ShinyStoneCrystalRed.mesh - - + + @@ -5322,20 +5244,6 @@ - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - @@ -5344,28 +5252,13 @@ Models/Props/Stones/ShinyStoneCrystalRed.mesh - - + + - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - @@ -5381,21 +5274,6 @@ - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - @@ -5404,24 +5282,8 @@ Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - + + @@ -5449,8 +5311,98 @@ Models/Props/Stones/ShinyStoneCrystalRed.mesh - - + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + @@ -5470,17 +5422,65 @@ + + + + + + + - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh + Models/Props/Walls/SpecialWall1.mesh - - - + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + @@ -5492,19 +5492,6 @@ - - - - - Models/Props/Bridge_Holder_Red.mesh - - - - - - - - @@ -5531,6 +5518,19 @@ + + + + + Models/Props/Bridge_Holder_Red.mesh + + + + + + + + @@ -5548,10 +5548,10 @@ - Models/Props/SciFiHolder1.mesh + Models/Props/Bridge_Holder_Red.mesh - + @@ -5568,12 +5568,11 @@ - Models/Props/Stones/BigStone.mesh + Models/Props/Stones/SmallStone1.mesh - - - + + @@ -5585,8 +5584,104 @@ Models/Props/Stones/SmallStone2.mesh - - + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + @@ -5598,8 +5693,289 @@ Models/Props/Stones/MediumStone2.mesh - - + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + @@ -5625,8 +6001,7 @@ Models/Props/Stones/BigStone.mesh - - + @@ -5635,12 +6010,51 @@ - Models/Props/Stones/SmallStone1.mesh + Models/Props/Stones/SmallStone2.mesh - - - + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + @@ -5662,12 +6076,26 @@ - Models/Props/Stones/SmallStone2.mesh + Models/Props/Stones/BigStone.mesh - - - + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + @@ -5685,6 +6113,20 @@ + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + @@ -5692,8 +6134,103 @@ Models/Props/Stones/SmallStone2.mesh - - + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + @@ -5705,8 +6242,75 @@ Models/Props/Stones/SmallStone1.mesh - - + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + @@ -5754,47 +6358,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -5809,46 +6372,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - @@ -5862,47 +6385,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -5917,47 +6399,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -5972,47 +6413,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - @@ -6027,46 +6427,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6080,48 +6440,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -6136,45 +6454,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6216,48 +6495,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - @@ -6272,45 +6509,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - @@ -6324,45 +6522,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6376,47 +6535,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - @@ -6430,45 +6548,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6482,46 +6561,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -6536,45 +6575,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6599,11 +6599,11 @@ 2 - + - + @@ -6625,169 +6625,7 @@ - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - + @@ -6815,11 +6653,11 @@ 2 - + - + @@ -6841,7 +6679,61 @@ - + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + 1.5 + 3 + + + + @@ -6869,11 +6761,11 @@ 2 - + - + @@ -6895,7 +6787,61 @@ - + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + @@ -6923,11 +6869,11 @@ 2 - + - + @@ -6949,7 +6895,61 @@ - + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + @@ -6977,11 +6977,11 @@ 2 - + - + @@ -7003,7 +7003,7 @@ - + @@ -7028,8 +7028,9 @@ Models/Props/Stones/AssaultHolder.mesh - - + + + @@ -7061,6 +7062,32 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -7075,33 +7102,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -7130,7 +7130,166 @@ Models/Props/Walls/Small_Wall_SciFi_Red.mesh - + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Blue.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Medium_Wall_SciFi_Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/Medium_Wall_SciFi_Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + + + + + 2 + Models/Props/Walls/Medium_Wall_SciFi_Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + @@ -7150,6 +7309,34 @@ + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + @@ -7158,9 +7345,8 @@ Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - + + @@ -7194,20 +7380,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - @@ -7223,48 +7395,6 @@ - - - - - 2 - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - 2 - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - - - 2 - Models/Props/Walls/BigWallRed.mesh - - - - - - - - @@ -7294,34 +7424,6 @@ - - - - - 2 - Models/Props/Walls/Medium_Wall_SciFi_Red.mesh - - - - - - - - - - - - - 2 - Models/Props/Walls/BigWallRed.mesh - - - - - - - - @@ -7364,36 +7466,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - @@ -7423,20 +7495,6 @@ - - - - - 2 - Models/Props/Walls/Medium_Wall_SciFi_Red.mesh - - - - - - - - @@ -7445,27 +7503,12 @@ Models/Props/Walls/BigWallRed.mesh - + - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - @@ -7481,21 +7524,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - @@ -7525,34 +7553,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Blue.mesh - - - - - - - - - - - - - 2 - Models/Props/Walls/Medium_Wall_SciFi_Red.mesh - - - - - - - - @@ -7632,192 +7632,69 @@ - - - - - - - - - - - - - + - - - 1.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - + - - - - - - - 1.5 - Models/Props/Pillars/SciFiPillar3Blue.mesh - - - - - - - - - - - - - - 2.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar1Blue.mesh - - - - - - - - - - - - - 2.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - - 1.5 - Models/Props/Pillars/SciFiPillar3Blue.mesh - - - - - - - - - - - - - - 2.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - - 1.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - 2.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - - 2.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - 2.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - - - - - - 2.5 - Models/Props/Pillars/SciFiPillar2Blue.mesh - - - - - - - - + + + + + Models/Props/Flora/HangingBush2.mesh + true + + + + + + + + + + + + + Models/Props/Flora/HangingBush4.mesh + true + + + + + + + + + + + + Models/Props/Flora/HangingBush4.mesh + true + + + + + + + + + + + + Models/Props/Flora/HangingBush4.mesh + true + false + + + + + + + + + + @@ -7826,412 +7703,64 @@ - - - - - - - - - - 2 - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Blue.mesh - - - - - - - - - - - - - - 2 - Models/Props/Walls/BigWallRed.mesh - - - - - - - - - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Blue.mesh - - - - - - - - - - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - - - - - - 2 - Models/Props/Walls/BigWallBlue.mesh - - - - - - - - - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - - - - - - 2 - Models/Props/Walls/Medium_Wall_SciFi_Blue.mesh - - - - - - - - - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Blue.mesh - - - - - - - - - - - - - - 2 - Models/Props/Walls/BigWallBlue.mesh - - - - - - - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + @@ -8246,6 +7775,73 @@ + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + @@ -8273,33 +7869,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -8341,32 +7910,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -8447,19 +7990,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -8473,20 +8003,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -8500,19 +8016,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -8540,33 +8043,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -8597,65 +8073,412 @@ - + + - Models/Props/PickUps/PickUpHolder.mesh - false + 2 + Models/Props/Walls/BigWallBlue.mesh - - - + + - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Blue.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Blue.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Blue.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/BigWallBlue.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/Medium_Wall_SciFi_Blue.mesh + + + + + + + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + + @@ -8673,11 +8496,11 @@ 2 - + - + @@ -8699,7 +8522,61 @@ - + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + 1.5 + 3 + + + + @@ -8717,21 +8594,6 @@ - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - @@ -8747,10 +8609,347 @@ + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + + + + + + + + + Models/Props/Flora/HangingBush2.mesh + true + + + + + + + + + + + + + Models/Props/Flora/HangingBush2.mesh + true + + + + + + + + + + + + + Models/Props/Flora/HangingBush3.mesh + true + + + + + + + + + + + + + Models/Props/Flora/HangingBush2.mesh + true + + + + + + + + + + + + + + + + + + + + + + + + 1.5 + Models/Props/Pillars/SciFiPillar2Blue.mesh + + + + + + + + + + + + + 2.5 + Models/Props/Pillars/SciFiPillar2Blue.mesh + + + + + + + + + + + + + + 1.5 + Models/Props/Pillars/SciFiPillar2Blue.mesh + + + + + + + + + + + + + 2.5 + Models/Props/Pillars/SciFiPillar2Blue.mesh + + + + + 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