Merge fixes and CapturePointHUD component skeleton added.

This commit is contained in:
Tleety
2016-02-10 20:58:10 +01:00
parent 2cae4e3fb2
commit f5de267f25
12 changed files with 87 additions and 95 deletions
+1
View File
@@ -37,4 +37,5 @@
<xs:include schemaLocation="Components/Shield.xsd"/>
<xs:include schemaLocation="Components/Sprite.xsd"/>
<xs:include schemaLocation="Components/Shielded.xsd"/>
<xs:include schemaLocation="Components/CampturePointHUD.xsd"/>
</xs:schema>
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<HealthHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointHUD.xsd"/>
@@ -0,0 +1,6 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="CapturePointHUD">
</xs:element>
</xs:schema>
+58 -46
View File
@@ -40,7 +40,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="7364.78906" Z="0"/>
<Orientation X="0" Y="7364.78955" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -120,11 +120,7 @@
<Children>
<Entity name="RunAnim">
<Components>
<c:Animation>
<Name>Run</Name>
<Time>0.79292191744688711</Time>
<Speed>1</Speed>
</c:Animation>
<c:Animation/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
</c:Model>
@@ -136,11 +132,7 @@
</Entity>
<Entity name="Walkanim">
<Components>
<c:Animation>
<Name>Walk</Name>
<Time>0.96020137154739604</Time>
<Speed>1</Speed>
</c:Animation>
<c:Animation/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
</c:Model>
@@ -188,17 +180,13 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="2019.2854" Z="0"/>
<Orientation X="0" Y="2019.28552" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:Animation>
<Name>Run</Name>
<Time>0.53173203453812956</Time>
<Speed>1</Speed>
</c:Animation>
<c:Animation/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
</c:Model>
@@ -683,7 +671,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504944" Z="0"/>
<Orientation X="0" Y="316.505096" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -730,7 +718,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504944" Z="0"/>
<Orientation X="0" Y="316.505096" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -790,7 +778,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504944" Z="0"/>
<Orientation X="0" Y="316.505096" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -837,7 +825,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504944" Z="0"/>
<Orientation X="0" Y="316.505096" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -883,7 +871,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504944" Z="0"/>
<Orientation X="0" Y="316.505096" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -930,7 +918,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504944" Z="0"/>
<Orientation X="0" Y="316.505096" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -977,7 +965,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504944" Z="0"/>
<Orientation X="0" Y="316.505096" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1390,7 +1378,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="850.207336" Z="0"/>
<Orientation X="0" Y="850.20752" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1399,7 +1387,7 @@
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>0.75102457088592522</TimeSinceDeath>
<TimeSinceDeath>0.75134174339666815</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
@@ -1446,7 +1434,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="850.207336" Z="0"/>
<Orientation X="0" Y="850.20752" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1455,7 +1443,7 @@
<c:ExplosionEffect>
<Velocity X="0.5" Y="1" Z="0"/>
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
<TimeSinceDeath>1.2009303215000324</TimeSinceDeath>
<TimeSinceDeath>1.2012474940107754</TimeSinceDeath>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
@@ -1498,22 +1486,18 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="850.207336" Z="0"/>
<Orientation X="0" Y="850.20752" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:Animation>
<Name>Walk</Name>
<Time>0.74121802989810703</Time>
<Speed>1</Speed>
</c:Animation>
<c:Animation/>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.300000012" Y="2" Z="0"/>
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
<TimeSinceDeath>0.68437610515996361</TimeSinceDeath>
<TimeSinceDeath>0.68469327767070653</TimeSinceDeath>
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
@@ -1558,7 +1542,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="857.983765" Z="0"/>
<Orientation X="0" Y="857.983948" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1568,7 +1552,7 @@
<ColorByDistance>true</ColorByDistance>
<Velocity X="0" Y="0.699999988" Z="0"/>
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
<TimeSinceDeath>0.95047462600732735</TimeSinceDeath>
<TimeSinceDeath>0.95079179851807027</TimeSinceDeath>
<ExplosionDuration>10</ExplosionDuration>
<EndColor A="1" B="0" G="0" R="1"/>
<RandomnessScalar>3</RandomnessScalar>
@@ -1616,7 +1600,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="456.13559" Z="0"/>
<Orientation X="0" Y="456.135742" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1626,7 +1610,7 @@
<ColorByDistance>true</ColorByDistance>
<Velocity X="6" Y="0.100000001" Z="0"/>
<ExplosionOrigin X="0" Y="-10" Z="0"/>
<TimeSinceDeath>1.350502887383392</TimeSinceDeath>
<TimeSinceDeath>1.3508200598941349</TimeSinceDeath>
<ExponentialAccelaration>true</ExponentialAccelaration>
<ExplosionDuration>5</ExplosionDuration>
<Randomness>true</Randomness>
@@ -1807,7 +1791,7 @@
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>1.3671759474185377</TimeSinceDeath>
<TimeSinceDeath>1.3674931199292806</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
@@ -1850,11 +1834,7 @@
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<Name>Hold Pos</Name>
<Time>0.39573681725672838</Time>
<Speed>1</Speed>
</c:Animation>
<c:Animation/>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/AssaultAnimated.mesh</Resource>
@@ -1916,7 +1896,8 @@
<Entity name="Bush">
<Components>
<c:Model>
<Resource>Models/BushAlive.mesh</Resource>
<Resource>Models/Props/Flora/AliveBush.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="-4.95900011" Y="0" Z="1.29897511"/>
@@ -1943,6 +1924,37 @@
</Entity>
</Children>
</Entity>
<Entity name="SpriteOrigin">
<Components>
<c:Transform>
<Position X="-24.0121765" Y="1" Z="0"/>
<Orientation X="0" Y="1.45400012" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Sprite1">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Sprite2">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+1
View File
@@ -41,6 +41,7 @@
<xs:element ref="c:BoneAttachment" minOccurs="0"/>
<xs:element ref="c:Shield" minOccurs="0"/>
<xs:element ref="c:Shielded" minOccurs="0"/>
<xs:element ref="c:CapturePointHUD" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>