Merge fixes and CapturePointHUD component skeleton added.
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@@ -346,7 +346,7 @@ void RenderSystem::Update(double dt)
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fillPointLights(scene.Jobs.PointLight, m_World);
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//TODO: Make sure all objects needed are also sorted.
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scene.Jobs.OpaqueObjects.sort();
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fillSprites(scene.SpriteJobs, m_World);
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fillSprites(scene.Jobs.SpriteJob, m_World);
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fillDirectionalLights(scene.Jobs.DirectionalLight, m_World);
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fillText(scene.Jobs.Text, m_World);
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m_RenderFrame->Add(scene);
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