ResourceManager::Load never returns null, throws exceptions instead.

This commit is contained in:
William Moberg
2016-01-15 15:25:01 +01:00
parent 76f90ab031
commit f5ea4d513c
5 changed files with 117 additions and 97 deletions
+2 -2
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@@ -220,7 +220,7 @@ bool attachAABBComponentFromModel(World* world, EntityID id)
}
ComponentWrapper model = world->GetComponent(id, "Model");
ComponentWrapper collision = world->AttachComponent(id, "AABB");
Model* modelRes = ResourceManager::Load<Model, true>(model["Resource"]);
Model* modelRes = ResourceManager::Load<Model>(model["Resource"]);
if (modelRes == nullptr) {
return false;
}
@@ -247,7 +247,7 @@ bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox)
{
ComponentWrapper& cTrans = world->GetComponent(AABBComponent.EntityID, "Transform");
ComponentWrapper model = world->GetComponent(AABBComponent.EntityID, "Model");
Model* modelRes = ResourceManager::Load<Model, true>(model["Resource"]);
Model* modelRes = ResourceManager::Load<Model>(model["Resource"]);
outBox.CreateFromCenter(AABBComponent["BoxCenter"], AABBComponent["BoxSize"]);
glm::vec3 mini = outBox.MinCorner();
glm::vec3 maxi = outBox.MaxCorner();
+42 -28
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@@ -13,8 +13,8 @@ std::unordered_map<std::string, unsigned int> ResourceManager::m_ResourceTypeIDs
std::unordered_map<unsigned int, unsigned int> ResourceManager::m_ResourceCount;
FileWatcher ResourceManager::m_FileWatcher;
std::unordered_map<std::pair<std::string, std::string>, boost::thread> ResourceManager::m_LoadingThreads;
std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> ResourceManager::m_LoadingThreadExceptions;
boost::recursive_mutex ResourceManager::m_Mutex;
const ResourceManager::SpecialResourcePointer ResourceManager::m_StillLoading;
unsigned int ResourceManager::GetTypeID(std::string resourceType)
{
@@ -79,47 +79,61 @@ void ResourceManager::Update()
m_FileWatcher.Check();
}
Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent)
Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent, std::exception_ptr& exception)
{
auto facIt = m_FactoryFunctions.find(resourceType);
if (facIt == m_FactoryFunctions.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str());
return nullptr;
cacheResource(nullptr, resourceType, resourceName, parent);
//This basically throws an exception.
exception = std::make_exception_ptr(Resource::FailedLoadingException()); return nullptr;
}
// Call the factory function
Resource* resource = nullptr;
try {
resource = facIt->second(resourceName);
} catch (const ThreadUnsafeResource::StillLoadingException&) {
resource = m_StillLoading;
return cacheResource(facIt->second(resourceName), resourceType, resourceName, parent);
} catch (const Resource::StillLoadingException&) {
exception = std::current_exception(); return nullptr;
} catch (const std::exception& e) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what());
cacheResource(nullptr, resourceType, resourceName, parent);
exception = std::current_exception(); return nullptr;
}
}
Resource* ResourceManager::createResourceThrowing(std::string resourceType, std::string resourceName, Resource* parent)
{
std::exception_ptr exception;
Resource* res = createResource(resourceType, resourceName, parent, exception);
if (exception) {
std::rethrow_exception(exception);
}
return res;
}
Resource* ResourceManager::cacheResource(Resource* resource, std::string resourceType, std::string resourceName, Resource* parent)
{
//Lock the mutex immediately, and unlock it when leaving the code block.
boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
if (resource != nullptr) {
// Store IDs
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
}
{
//Lock the mutex immediately, and unlock it when leaving the code block.
boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
if (resource != nullptr) {
// Store IDs
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
}
// Cache
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
m_ResourceFromName[resourceName] = resource;
if (parent != nullptr) {
m_ResourceParents[resource] = parent;
}
if (!boost::filesystem::is_directory(resourceName)) {
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
}
// Cache
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
m_ResourceFromName[resourceName] = resource;
if (parent != nullptr) {
m_ResourceParents[resource] = parent;
}
return resource;
//if (!boost::filesystem::is_directory(resourceName)) {
// LOG_DEBUG("Adding watch for %s", resourceName.c_str());
// m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
//}
return resource;
}
bool ResourceManager::IsMainThread()
+1 -5
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@@ -2,12 +2,8 @@
Model::Model(std::string fileName)
{
//Load the RawModel asyncronously, this will be done on a separate thread in the background.
//Try loading the model asyncronously, if it throws any exceptions then let it propagate back to caller.
m_RawModel = ResourceManager::Load<RawModel, true>(fileName);
//If it is null, the model is not done yet, so tell resourceManager to try constructing me again later.
if (m_RawModel == nullptr) {
throw StillLoadingException();
}
for (auto& group : m_RawModel->MaterialGroups) {
if (!group.TexturePath.empty()) {
+12 -4
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@@ -84,13 +84,21 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World
continue;
}
Model* model = ResourceManager::Load<::Model, true>(resource);
if (model == nullptr) {
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
Model* model;
try {
model = ResourceManager::Load<::Model, true>(resource);
} catch (const Resource::StillLoadingException&) {
//continue;
model = ResourceManager::Load<::Model>("Models/Core/UnitRaptor.obj");
} catch (const std::exception&) {
try {
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
} catch (const std::exception&) {
continue;
}
}
glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, world);
for (auto matGroup : model->MaterialGroups()) {
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, world));
jobs.push_back(modelJob);