diff --git a/include/Engine/Core/EEntityDeleted.h b/include/Engine/Core/EEntityDeleted.h index 80e20e17..b826e011 100644 --- a/include/Engine/Core/EEntityDeleted.h +++ b/include/Engine/Core/EEntityDeleted.h @@ -2,14 +2,14 @@ #define EEntityDeleted_h__ #include "Event.h" -#include "Entity.h" +#include "EntityWrapper.h" namespace Events { struct EntityDeleted : Event { - EntityID DeletedEntity; + EntityWrapper DeletedEntity; // True if the entity deletion was triggered because the entity's parent was deleted before it bool Cascaded; }; diff --git a/src/Engine/Core/World.cpp b/src/Engine/Core/World.cpp index 62ad7a4c..baf39fc8 100644 --- a/src/Engine/Core/World.cpp +++ b/src/Engine/Core/World.cpp @@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/) if (m_EventBroker != nullptr) { Events::EntityDeleted e; - e.DeletedEntity = entity; + e.DeletedEntity = EntityWrapper(this, entity); e.Cascaded = cascaded; m_EventBroker->Publish(e); } diff --git a/src/Engine/Network/Server.cpp b/src/Engine/Network/Server.cpp index 2d7f540e..da230b42 100644 --- a/src/Engine/Network/Server.cpp +++ b/src/Engine/Network/Server.cpp @@ -489,7 +489,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e) { if (!e.Cascaded) { Packet packet = Packet(MessageType::EntityDeleted); - packet.WritePrimitive(e.DeletedEntity); + packet.WritePrimitive(e.DeletedEntity.ID); reliableBroadcast(packet); } return false; diff --git a/src/Engine/Rendering/AnimationSystem.cpp b/src/Engine/Rendering/AnimationSystem.cpp index 84700266..729ed672 100644 --- a/src/Engine/Rendering/AnimationSystem.cpp +++ b/src/Engine/Rendering/AnimationSystem.cpp @@ -284,7 +284,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e) bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e) { - EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity); + EntityWrapper entity = e.DeletedEntity; if (entity.HasComponent("Model")) { Model* model; diff --git a/src/Game/Systems/PlayerDeathSystem.cpp b/src/Game/Systems/PlayerDeathSystem.cpp index 9f2900fa..61abde31 100644 --- a/src/Game/Systems/PlayerDeathSystem.cpp +++ b/src/Game/Systems/PlayerDeathSystem.cpp @@ -67,7 +67,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player) bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e) { // We only care about when the local players death effect is removed. - if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) { + if (m_LocalPlayerDeathEffect != e.DeletedEntity) { return false; }