diff --git a/include/Engine/Rendering/DrawFinalPass.h b/include/Engine/Rendering/DrawFinalPass.h index 70c82de9..caf68f24 100644 --- a/include/Engine/Rendering/DrawFinalPass.h +++ b/include/Engine/Rendering/DrawFinalPass.h @@ -31,7 +31,6 @@ private: Texture* m_WhiteTexture; Texture* m_BlackTexture; - Texture* TEMP_glowTestTexture; FrameBuffer m_FinalPassFrameBuffer; GLuint m_BloomTexture; diff --git a/src/Engine/Rendering/DrawFinalPass.cpp b/src/Engine/Rendering/DrawFinalPass.cpp index 30bbb36e..36a14610 100644 --- a/src/Engine/Rendering/DrawFinalPass.cpp +++ b/src/Engine/Rendering/DrawFinalPass.cpp @@ -13,7 +13,6 @@ void DrawFinalPass::InitializeTextures() { m_WhiteTexture = ResourceManager::Load("Textures/Core/Blank.png"); m_BlackTexture = ResourceManager::Load("Textures/Core/Black.png"); - TEMP_glowTestTexture = ResourceManager::Load("Textures/Core/UnitRaptor_glow.png"); } void DrawFinalPass::InitializeFrameBuffers() diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 743cf8f5..57849d99 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -121,9 +121,6 @@ void Renderer::Draw(RenderFrame& frame) m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture()); } - //m_DrawBloomPass->Draw(m_DrawFinalPass->m_BloomTexture); - //m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->m_SceneTexture, m_DrawBloomPass->m_GaussianTexture_vert); - m_ImGuiRenderPass->Draw(); glfwSwapBuffers(m_Window); }