Merge branch 'MemoryOptimization' into Importer
# Conflicts: # include/Engine/Rendering/Model.h # src/Engine/Collision/Collision.cpp # src/Engine/Collision/CollisionSystem.cpp # src/Engine/Collision/TriggerSystem.cpp # src/Game/Systems/SpawnerSystem.cpp
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@@ -110,7 +110,7 @@ struct ModelJob : RenderJob
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}
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if (model->IsSkinned()) {
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Skeleton = Model->m_RawModel->m_Skeleton;
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Skeleton = Model->m_Skeleton;
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if (Skeleton != nullptr) {
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EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
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