Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts: # include/Engine/Network/Client.h # include/Engine/Network/MessageType.h # include/Engine/Network/Server.h # include/Engine/Network/TCPServer.h # src/Engine/Network/Client.cpp # src/Engine/Network/TCPServer.cpp
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@@ -26,6 +26,7 @@ private:
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double AmmoGain;
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double RespawnTimer;
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double DecreaseThisRespawnTimer;
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EntityID parentID;
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};
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
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};
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@@ -14,11 +14,13 @@
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#include <glm/gtx/vector_angle.hpp>
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#include "Rendering/Util/CommonFunctions.h"
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//#define INDICATOR_TEST
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class DamageIndicatorSystem : public System
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class DamageIndicatorSystem : public ImpureSystem
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{
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public:
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DamageIndicatorSystem(SystemParams params);
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virtual void Update(double dt) override;
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private:
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EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
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@@ -28,6 +30,20 @@ private:
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bool OnSetCamera(const Events::SetCamera& e);
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EntityID m_CurrentCamera = -1;
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struct DamageIndicatorStruct {
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EntityWrapper spriteEntity;
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glm::vec3 enemyPosition;
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DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
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: spriteEntity(sprite)
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, enemyPosition(pos) {}
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};
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std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
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float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
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//for tests
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#ifdef INDICATOR_TEST
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glm::vec3 DamageIndicatorTest(EntityWrapper player);
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int m_TestVar = 0;
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#endif
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};
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#endif
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@@ -27,6 +27,7 @@ private:
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double HealthGain;
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double RespawnTimer;
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double DecreaseThisRespawnTimer;
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EntityID parentID;
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};
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std::vector<NewHealthPickup> m_ETriggerTouchVector;
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};
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@@ -43,5 +43,5 @@ private:
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
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void updateMovementControllers(double dt);
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void updateVelocity(double dt);
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void updateVelocity(EntityWrapper player, double dt);
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};
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