Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts: # include/Engine/Network/Client.h # include/Engine/Network/MessageType.h # include/Engine/Network/Server.h # include/Engine/Network/TCPServer.h # src/Engine/Network/Client.cpp # src/Engine/Network/TCPServer.cpp
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@@ -13,6 +13,8 @@ Client::Client(World* world, EventBroker* eventBroker)
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m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
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m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
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LOG_INFO("Client initialized");
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m_ServerlistRequest.Connect(m_PlayerName, "192.168.1.255", 32554);
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}
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Client::Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter)
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@@ -31,6 +33,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EPDoubleJump, &Client::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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if (address.empty()) {
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@@ -67,6 +70,21 @@ void Client::Update()
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}
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while (m_ServerlistRequest.IsSocketAvailable()) {
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Packet packet(MessageType::Invalid);
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m_ServerlistRequest.Receive(packet);
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if (packet.GetMessageType() == MessageType::ServerlistRequest) {
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parseServerlist(packet);
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}
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}
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if (m_SearchingForServers) {
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if (m_SearchingTime < (1000* (std::clock() - m_StartSearchTime) / (double)CLOCKS_PER_SEC)) {
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m_SearchingForServers = false;
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displayServerlist();
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}
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}
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if (m_IsConnected) {
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// Don't send 1 input in 1 packet, bunch em up.
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if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
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@@ -177,6 +195,22 @@ void Client::parsePing()
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m_Reliable.Send(packet);
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}
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void Client::parseServerlist(Packet& packet)
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{
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// Pop size, message type, and ID
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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std::string address = packet.ReadString();
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int port = packet.ReadPrimitive<int>();
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std::string serverName = packet.ReadString();
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int playersConnected = packet.ReadPrimitive<int>();
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//TODO: This should not happen when a client is connected to a server
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m_Serverlist.push_back({ address, port, serverName, playersConnected });
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}
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void Client::parseKick()
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{
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LOG_WARNING("You have been kicked from the server.");
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@@ -330,17 +364,19 @@ void Client::parseSnapshot(Packet& packet)
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if (serverClientMapsHasEntity(serverEntityID)) {
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EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
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EntityWrapper localEntity(m_World, localEntityID);
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// Update entity
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if (m_World->HasComponent(localEntityID, componentType)) {
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// TODO Fix memory leak here
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if (localEntity.Name() == "CapturePointHUD") {
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UpdateLocalCapturePointHUD(localEntity);
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}
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SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
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bool shouldApply = true;
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// Apply potential filter function
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if (m_SnapshotFilter != nullptr) {
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shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
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}
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if (shouldApply) {
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if (shouldApply) {
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ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
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memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
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}
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@@ -381,6 +417,18 @@ void Client::parseSnapshot(Packet& packet)
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parseSpawnEvents();
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}
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void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
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{
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//auto children = m_World->GetChildren(capturePointHUD.ID);
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//for (auto it = children.first; it != children.second; it++) {
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// it->first
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//}
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//
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//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
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//m_World->GetComponentPools()
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}
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void Client::disconnect()
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{
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m_IsConnected = false;
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@@ -393,6 +441,12 @@ void Client::disconnect()
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bool Client::OnInputCommand(const Events::InputCommand & e)
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{
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// TEMP
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if (e.Command == "SearchForServers" && e.Value > 0) {
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Events::SearchForServers e;
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m_EventBroker->Publish(e);
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}
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if (e.PlayerID != -1) {
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return false;
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}
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@@ -460,6 +514,17 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
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return true;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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m_SearchingForServers = true;
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m_StartSearchTime = std::clock();
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m_Serverlist.clear();
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LOG_INFO("Searching for LAN servers...\n");
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Packet packet(MessageType::ServerlistRequest);
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m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
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return true;
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}
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void Client::parsePlayerDamage(Packet& packet)
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{
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Events::PlayerDamage e;
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@@ -566,6 +631,16 @@ void Client::becomePlayer()
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m_Reliable.Send(packet);
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}
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void Client::displayServerlist()
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{
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LOG_INFO("This is a serverlist:\n");
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for (int i = 0; i < m_Serverlist.size(); i++) {
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ServerInfo si = m_Serverlist[i];
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LOG_INFO("%s:%i\t%s\t%i\n", si.Address.c_str(), si.Port, si.Name.c_str(), si.PlayersConnected);
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}
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}
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bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
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{
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if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) {
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