Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts: # include/Engine/Network/Client.h # include/Engine/Network/MessageType.h # include/Engine/Network/Server.h # include/Engine/Network/TCPServer.h # src/Engine/Network/Client.cpp # src/Engine/Network/TCPServer.cpp
This commit is contained in:
@@ -2,6 +2,7 @@
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Server::Server(World* world, EventBroker* eventBroker, int port)
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: Network(world, eventBroker)
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, m_ServerlistRequest(13)
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{
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
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@@ -13,7 +14,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
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// Bind
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// BindWW
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if (port == 0) {
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port = config->Get<float>("Networking.Port", 27666);
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}
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@@ -58,8 +59,24 @@ void Server::Update()
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parseMessageType(packet);
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}
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}
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while (m_ServerlistRequest.IsSocketAvailable()) {
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Packet packet(MessageType::Invalid);
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PlayerDefinition localArea;
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localArea.Endpoint = boost::asio::ip::udp::endpoint();
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m_ServerlistRequest.Receive(packet, localArea);
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if(packet.GetMessageType() == MessageType::ServerlistRequest) {
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packet.ReadPrimitive<int>(); // Pop size
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packet.ReadPrimitive<int>(); // Pop MsgType
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packet.ReadPrimitive<int>(); // Pop packet ID
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int port = packet.ReadPrimitive<int>();
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std::string address = localArea.Endpoint.address().to_string();
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parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
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}
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}
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// Check if players have disconnected
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for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
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for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
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disconnect(m_PlayersToDisconnect.at(i));
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}
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m_PlayersToDisconnect.clear();
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@@ -75,6 +92,7 @@ void Server::Update()
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sendPing();
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previousePingMessage = currentTime;
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}
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// Time out logic
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if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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checkForTimeOuts();
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@@ -118,7 +136,7 @@ void Server::parseMessageType(Packet& packet)
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parseOnPlayerDamage(packet);
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break;
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case MessageType::PlayerTransform:
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parsePlayerTransform(packet);
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parsePlayerTransform(packet);
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break;
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case MessageType::OnDoubleJump:
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parseDoubleJump(packet);
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@@ -149,7 +167,7 @@ void Server::sendSnapshot()
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{
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Packet packet(MessageType::Snapshot);
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addInputCommandsToPacket(packet);
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addChildrenToPacket(packet, EntityID_Invalid);
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addPlayersToPacket(packet, EntityID_Invalid);
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unreliableBroadcast(packet);
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}
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@@ -166,7 +184,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
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m_InputCommandsToBroadcast.clear();
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}
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void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
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{
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auto itPair = m_World->GetChildren(entityID);
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std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
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@@ -174,6 +192,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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for (auto it = itPair.first; it != itPair.second; it++) {
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EntityID childEntityID = it->second;
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// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
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// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
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EntityWrapper childEntity(m_World, childEntityID);
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if (!shouldSendToClient(childEntity)) {
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continue;
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@@ -215,6 +234,49 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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}
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}
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void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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{
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auto itPair = m_World->GetChildren(entityID);
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std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
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// Loop through every child
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for (auto it = itPair.first; it != itPair.second; it++) {
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EntityID childEntityID = it->second;
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// Write EntityID and parentsID and Entity name
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packet.WritePrimitive(childEntityID);
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packet.WritePrimitive(entityID);
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packet.WriteString(m_World->GetName(childEntityID));
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// Write components to child
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int numberOfComponents = 0;
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for (auto& i : worldComponentPools) {
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if (i.second->KnowsEntity(childEntityID)) {
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numberOfComponents++;
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}
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}
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// Write how many components should be read
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packet.WritePrimitive(numberOfComponents);
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for (auto& i : worldComponentPools) {
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// If the entity exist in the pool
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if (i.second->KnowsEntity(childEntityID)) {
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ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
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// ComponentType
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packet.WriteString(componentWrapper.Info.Name);
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// Loop through fields
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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}
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}
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}
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}
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// Go to to your children
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addChildrenToPacket(packet, childEntityID);
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}
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}
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void Server::sendPing()
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{
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// Prints connected players ping
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@@ -233,6 +295,8 @@ void Server::sendPing()
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reliableBroadcast(packet);
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}
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void Server::checkForTimeOuts()
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{
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double startPing = 1000 * m_StartPingTime
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@@ -307,6 +371,11 @@ void Server::parseTCPConnect(Packet & packet)
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connnectPacket.WritePrimitive(playerID);
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m_Reliable.Send(connnectPacket);
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Packet firstSnapshot(MessageType::Snapshot);
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addInputCommandsToPacket(firstSnapshot);
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addChildrenToPacket(firstSnapshot, EntityID_Invalid);
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m_Reliable.Send(firstSnapshot);
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// Send notification that a player has connected
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//Packet notificationPacket(MessageType::PlayerConnected);
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//broadcast(notificationPacket);
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@@ -325,6 +394,17 @@ void Server::parseDisconnect()
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}
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}
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void Server::parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint)
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{
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Packet packet(MessageType::ServerlistRequest);
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packet.WriteString(m_Reliable.Address());
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packet.WritePrimitive<int>(m_Reliable.Port());
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packet.WriteString("SERVERNAME");
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packet.WritePrimitive<int>(m_ConnectedPlayers.size());
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m_ServerlistRequest.Send(packet);
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}
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void Server::disconnect(PlayerID playerID)
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{
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//broadcast("A player disconnected");
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@@ -349,6 +429,7 @@ void Server::parseOnPlayerDamage(Packet & packet)
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e.Victim = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
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e.Damage = packet.ReadPrimitive<double>();
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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}
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@@ -378,7 +459,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
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isReadingData = !isReadingData;
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m_SaveDataTimer = std::clock();
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}
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if (e.Command == "KickPlayer" && e.Value > 0) {
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else if (e.Command == "KickPlayer" && e.Value > 0) {
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kick(0);
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}
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@@ -449,7 +530,9 @@ void Server::parsePing()
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{
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.TCPAddress == m_Address &&
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kv.second.TCPPort == m_Port) {
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kv.second.TCPPort == m_Port
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|| (kv.second.Endpoint.address() == m_Address
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&& kv.second.Endpoint.port() == m_Port)) {
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kv.second.StopTime = std::clock();
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break;
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}
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@@ -521,7 +604,8 @@ void Server::parsePlayerTransform(Packet& packet)
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bool Server::shouldSendToClient(EntityWrapper childEntity)
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{
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid();
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
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}
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PlayerID Server::GetPlayerIDFromEndpoint()
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