Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
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@@ -1,6 +1,7 @@
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#include "Game.h"
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#include "Collision/TriggerSystem.h"
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#include "Collision/CollisionSystem.h"
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#include "Game/HealthSystem.h"
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Game::Game(int argc, char* argv[])
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{
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@@ -57,6 +58,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
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m_SystemPipeline->AddSystem<CollisionSystem>();
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m_SystemPipeline->AddSystem<TriggerSystem>();
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m_SystemPipeline->AddSystem<HealthSystem>();
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// Invoke network
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if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
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