Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
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@@ -0,0 +1,38 @@
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#include "HealthSystem.h"
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HealthSystem::HealthSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Health")
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{
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//subscribe/listenTo playerdamage,healthpickup events with the eventbroker
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
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playerDeltaHealth = 0;
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}
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void HealthSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt)
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{
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//Health is only affected by pickup/shoot events
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player["Health"] += playerDeltaHealth;
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playerDeltaHealth = 0;
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if (player["Health"] < 0) {
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//sendout/publish death event
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Events::PlayerDeath e;
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e.PlayerID = player.EntityID;
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m_EventBroker->Publish(e);
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}
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}
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bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e)
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{
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//vem skadades?
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//antagligen spelaren själv
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//såna här events skickas av network te spelare som kan lyssna på / kolla på de och tar hand om sina egna +-hp endast
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//just add that damage to a variable, which will later be taken care of by UpdateComponent
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playerDeltaHealth -= e.DamageAmount;
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//ev skicka ut playerdeath event
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return true;
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}
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bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e)
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{
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//vem tog upp hp?
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playerDeltaHealth += e.HealthAmount;
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return true;
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}
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