Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"

This commit is contained in:
verysecrethero
2016-01-06 13:36:53 +01:00
parent f3ff433bf7
commit f67f22c82d
7 changed files with 127 additions and 1 deletions
+38
View File
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#include "HealthSystem.h"
HealthSystem::HealthSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Health")
{
//subscribe/listenTo playerdamage,healthpickup events with the eventbroker
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
playerDeltaHealth = 0;
}
void HealthSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt)
{
//Health is only affected by pickup/shoot events
player["Health"] += playerDeltaHealth;
playerDeltaHealth = 0;
if (player["Health"] < 0) {
//sendout/publish death event
Events::PlayerDeath e;
e.PlayerID = player.EntityID;
m_EventBroker->Publish(e);
}
}
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e)
{
//vem skadades?
//antagligen spelaren själv
//såna här events skickas av network te spelare som kan lyssna på / kolla på de och tar hand om sina egna +-hp endast
//just add that damage to a variable, which will later be taken care of by UpdateComponent
playerDeltaHealth -= e.DamageAmount;
//ev skicka ut playerdeath event
return true;
}
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e)
{
//vem tog upp hp?
playerDeltaHealth += e.HealthAmount;
return true;
}