New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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@@ -91,23 +91,11 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
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<Orientation X="0.0102804415" Y="-0.00312523148" Z="0.0428143665"/>
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<Position X="0.120748267" Y="-0.22843127" Z="-0.181454584"/>
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<Orientation X="0.0102799674" Y="-0.00312504289" Z="0.0428140014"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
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<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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@@ -117,6 +105,38 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="Muzzle">
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<Components>
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<c:Transform>
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<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
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<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzleFlash">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.000221854658" Y="-0.000376355601" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00123506912" Y="-0.00209517847" Z="-0.681198895"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AmmoHUD">
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@@ -127,17 +147,18 @@
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<InheritScale>true</InheritScale>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.0540266186" Y="-0.0954354703" Z="-0.255526125"/>
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<Orientation X="0.000778362213" Y="0.0774229616" Z="0.00124316185"/>
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<Scale X="0.25000003" Y="0.250000238" Z="0.500000417"/>
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<Position X="0.0540265888" Y="-0.0954296291" Z="-0.255526036"/>
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<Orientation X="0.000777846028" Y="0.0774231106" Z="0.00124278688"/>
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<Scale X="0.25000006" Y="0.250000149" Z="0.500000238"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Background">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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