Boost icon fix
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@@ -5,11 +5,13 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
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EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
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EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
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EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
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EntityWrapper player = entity.FirstParentWithComponent("Player");
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if(assaultEntity.Valid()) {
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if (assaultEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
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if (parentWithAssaultBoost.Valid()) {
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EntityWrapper assaultBoost = player.FirstChildByName("BoostAssault");
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if (assaultBoost.Valid()) {
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(double&)assaultEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)assaultEntity["Fill"]["Percentage"] = 0.0;
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@@ -19,8 +21,8 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
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if (defenderEntity.Valid()) {
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if (defenderEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
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if (parentWithAssaultBoost.Valid()) {
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EntityWrapper defenderBoost = player.FirstChildByName("BoostDefender");
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if (defenderBoost.Valid()) {
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(double&)defenderEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)defenderEntity["Fill"]["Percentage"] = 0.0;
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@@ -30,8 +32,8 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
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if (sniperEntity.Valid()) {
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if (sniperEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
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if (parentWithAssaultBoost.Valid()) {
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EntityWrapper sniperBoost = player.FirstChildByName("BoostSniper");
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if (sniperBoost.Valid()) {
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(double&)sniperEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)sniperEntity["Fill"]["Percentage"] = 0.0;
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