Merge pull request #152 from teamfisk/PickupBranch
Added the already-at-maxammo/health-savetrigger for the PickupSystems
This commit is contained in:
@@ -20,6 +20,9 @@ public:
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private:
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private:
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EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
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EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(Events::TriggerTouch& e);
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bool OnTriggerTouch(Events::TriggerTouch& e);
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EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
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bool OnTriggerLeave(Events::TriggerLeave& e);
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EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
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EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
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bool OnAmmoPickup(Events::AmmoPickup& e);
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bool OnAmmoPickup(Events::AmmoPickup& e);
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@@ -31,5 +34,11 @@ private:
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EntityID parentID;
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EntityID parentID;
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};
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};
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
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struct EntityAtMaxValuePickupStruct {
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EntityWrapper player;
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EntityWrapper trigger;
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};
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std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
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void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
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};
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};
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#endif
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#endif
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@@ -9,7 +9,6 @@
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#include "Core/EPlayerHealthPickup.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Common.h"
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#include "Common.h"
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#include <tuple>
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class PickupSpawnSystem : public ImpureSystem
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class PickupSpawnSystem : public ImpureSystem
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{
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{
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@@ -21,6 +20,8 @@ public:
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private:
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private:
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EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
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EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(Events::TriggerTouch& e);
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bool OnTriggerTouch(Events::TriggerTouch& e);
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EventRelay<PickupSpawnSystem, Events::TriggerLeave> m_ETriggerLeave;
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bool OnTriggerLeave(Events::TriggerLeave& e);
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struct NewHealthPickup {
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struct NewHealthPickup {
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glm::vec3 Pos;
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glm::vec3 Pos;
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@@ -30,5 +31,11 @@ private:
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EntityID parentID;
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EntityID parentID;
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};
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};
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std::vector<NewHealthPickup> m_ETriggerTouchVector;
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std::vector<NewHealthPickup> m_ETriggerTouchVector;
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struct EntityAtMaxValuePickupStruct {
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EntityWrapper player;
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EntityWrapper trigger;
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};
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std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
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void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
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};
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};
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#endif
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#endif
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@@ -5,6 +5,7 @@ AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
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{
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{
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if (IsServer) {
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if (IsServer) {
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &AmmoPickupSystem::OnTriggerLeave);
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}
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}
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if (IsClient) {
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if (IsClient) {
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EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &AmmoPickupSystem::OnAmmoPickup);
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EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &AmmoPickupSystem::OnAmmoPickup);
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@@ -14,43 +15,51 @@ AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
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void AmmoPickupSystem::Update(double dt)
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void AmmoPickupSystem::Update(double dt)
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{
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{
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if (IsServer) {
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if (IsServer) {
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for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it) {
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auto it = m_ETriggerTouchVector.begin();
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auto& ammoPickupPosition = *it;
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while (it != m_ETriggerTouchVector.end()) {
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//set the double timer value (value 3)
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auto& somePickup = *it;
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ammoPickupPosition.DecreaseThisRespawnTimer -= dt;
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somePickup.DecreaseThisRespawnTimer -= dt;
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if (ammoPickupPosition.DecreaseThisRespawnTimer < 0.0) {
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if (somePickup.DecreaseThisRespawnTimer < 0.0) {
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//spawn and delete the vector item
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
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EntityFileParser parser(entityFile);
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EntityFileParser parser(entityFile);
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EntityID ammoPickupID = parser.MergeEntities(m_World);
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EntityID ammoPickupID = parser.MergeEntities(m_World);
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//let the world know a pickup has spawned (graphics effects, etc)
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//let the world know a pickup has spawned
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Events::PickupSpawned ePickupSpawned;
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Events::PickupSpawned ePickupSpawned;
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ePickupSpawned.Pickup = EntityWrapper(m_World, ammoPickupID);
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ePickupSpawned.Pickup = EntityWrapper(m_World, ammoPickupID);
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m_EventBroker->Publish(ePickupSpawned);
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m_EventBroker->Publish(ePickupSpawned);
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//set values from the old entity to the new entity
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//copy values from the old entity to the new entity
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auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID);
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auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID);
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newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
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newAmmoPickupEntity["Transform"]["Position"] = somePickup.Pos;
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newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
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newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = somePickup.AmmoGain;
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newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
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newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
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m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
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m_World->SetParent(newAmmoPickupEntity.ID, somePickup.parentID);
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//erase the current element (AmmoPickupPosition)
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//erase the current element (somePickup)
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m_ETriggerTouchVector.erase(it);
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it = m_ETriggerTouchVector.erase(it);
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}
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else {
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it++;
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}
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}
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//still touching m_PickupAtMaximum?
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for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
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if (!it->player.Valid()) {
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m_PickupAtMaximum.erase(it);
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break;
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}
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if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) {
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DoPickup(it->player, it->trigger);
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m_PickupAtMaximum.erase(it);
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
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bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
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{
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{
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/*if (e.Entity != LocalPlayer) {
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return false;
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}*/
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if (!e.Entity.Valid()) {
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if (!e.Entity.Valid()) {
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return false;
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return false;
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}
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}
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@@ -61,30 +70,13 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
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if (!e.Trigger.HasComponent("AmmoPickup")) {
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if (!e.Trigger.HasComponent("AmmoPickup")) {
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return false;
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return false;
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}
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}
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int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"];
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int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"];
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int ammoGiven = 0.01*(double)e.Trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
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//if at maxammo, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
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//cant pick up ammopacks if you are already at MaxAmmo
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if ((int)e.Entity["AssaultWeapon"]["Ammo"] >= (int)e.Entity["AssaultWeapon"]["MaxAmmo"]) {
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if (currentAmmo >= maxWeaponAmmo) {
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m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
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return false;
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return false;
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}
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}
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DoPickup(e.Entity, e.Trigger);
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//personEntered = e.Entity, thingEntered = e.Trigger
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Events::AmmoPickup ePlayerAmmoPickup;
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ePlayerAmmoPickup.AmmoGain = ammoGiven;
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ePlayerAmmoPickup.Player = e.Entity;
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m_EventBroker->Publish(ePlayerAmmoPickup);
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//immediately give the player the ammo
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//currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
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//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
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//we need to copy all values since each value can be different for each ammoPickup
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m_ETriggerTouchVector.push_back({ e.Trigger["Transform"]["Position"], e.Trigger["AmmoPickup"]["AmmoGain"],
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e.Trigger["AmmoPickup"]["RespawnTimer"], e.Trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
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//delete the ammopickup
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m_World->DeleteEntity(e.Trigger.ID);
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return true;
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return true;
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}
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}
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@@ -107,3 +99,39 @@ bool AmmoPickupSystem::OnAmmoPickup(Events::AmmoPickup & e)
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currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
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currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
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return false;
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return false;
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}
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}
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bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
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if (!e.Trigger.HasComponent("AmmoPickup")) {
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return false;
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}
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//triggerleave erases possible m_PickupAtMaximum
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for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
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if (it->trigger.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
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m_PickupAtMaximum.erase(it);
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break;
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}
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}
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return true;
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}
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void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
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int maxWeaponAmmo = (int)player["AssaultWeapon"]["MaxAmmo"];
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int& currentAmmo = (int)player["AssaultWeapon"]["Ammo"];
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int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
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Events::AmmoPickup ePlayerAmmoPickup;
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ePlayerAmmoPickup.AmmoGain = ammoGiven;
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ePlayerAmmoPickup.Player = player;
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m_EventBroker->Publish(ePlayerAmmoPickup);
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//immediately give the player the ammo (on server)
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currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
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//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
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//we need to copy all values since each value can be different for each ammoPickup
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m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["AmmoPickup"]["AmmoGain"],
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trigger["AmmoPickup"]["RespawnTimer"], trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(trigger.ID) });
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//delete the ammopickup
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m_World->DeleteEntity(trigger.ID);
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}
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@@ -5,18 +5,19 @@ PickupSpawnSystem::PickupSpawnSystem(SystemParams params)
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{
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{
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if (IsServer) {
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if (IsServer) {
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &PickupSpawnSystem::OnTriggerLeave);
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}
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}
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}
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}
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void PickupSpawnSystem::Update(double dt)
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void PickupSpawnSystem::Update(double dt)
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{
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{
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if (IsServer) {
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if (IsServer) {
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for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it) {
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auto it = m_ETriggerTouchVector.begin();
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auto& healthPickupPosition = *it;
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while (it != m_ETriggerTouchVector.end()) {
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//set the double timer value (value 3)
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auto& somePickup = *it;
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healthPickupPosition.DecreaseThisRespawnTimer -= dt;
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somePickup.DecreaseThisRespawnTimer -= dt;
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if (healthPickupPosition.DecreaseThisRespawnTimer < 0) {
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if (somePickup.DecreaseThisRespawnTimer < 0.0) {
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//spawn and delete the vector item
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//spawn the new healthPickup
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
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EntityFileParser parser(entityFile);
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EntityFileParser parser(entityFile);
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EntityID healthPickupID = parser.MergeEntities(m_World);
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EntityID healthPickupID = parser.MergeEntities(m_World);
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@@ -26,45 +27,76 @@ void PickupSpawnSystem::Update(double dt)
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ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID);
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ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID);
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m_EventBroker->Publish(ePickupSpawned);
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m_EventBroker->Publish(ePickupSpawned);
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//set values from the old entity to the new entity
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//copy values from the old entity to the new entity
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auto& newHealthPickupEntity = EntityWrapper(m_World, healthPickupID);
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auto& newHealthPickupEntity = EntityWrapper(m_World, healthPickupID);
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newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos;
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newHealthPickupEntity["Transform"]["Position"] = somePickup.Pos;
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newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain;
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newHealthPickupEntity["HealthPickup"]["HealthGain"] = somePickup.HealthGain;
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newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer;
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newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
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m_World->SetParent(newHealthPickupEntity.ID, healthPickupPosition.parentID);
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m_World->SetParent(newHealthPickupEntity.ID, somePickup.parentID);
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//erase the current element (healthPickupPosition)
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//erase the current element (somePickup)
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m_ETriggerTouchVector.erase(it);
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it = m_ETriggerTouchVector.erase(it);
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} else {
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it++;
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}
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}
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//still touching PickupAtMaximum?
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for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
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if (!it->player.Valid()) {
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m_PickupAtMaximum.erase(it);
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break;
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}
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if ((double)it->player["Health"]["Health"] < (double)it->player["Health"]["MaxHealth"]) {
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DoPickup(it->player, it->trigger);
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m_PickupAtMaximum.erase(it);
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
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bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
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{
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{
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if (!e.Trigger.HasComponent("HealthPickup")) {
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if (!e.Trigger.HasComponent("HealthPickup")) {
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return false;
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return false;
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}
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}
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double healthGiven = 0.01*(double)e.Trigger["HealthPickup"]["HealthGain"] * (double)e.Entity["Health"]["MaxHealth"];
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//if at maxhealth, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
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//cant pick up healthpacks if you are already at MaxHealth
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if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) {
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if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) {
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m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
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return false;
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return false;
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}
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}
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//personEntered = e.Entity, thingEntered = e.Trigger
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DoPickup(e.Entity, e.Trigger);
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return true;
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}
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bool PickupSpawnSystem::OnTriggerLeave(Events::TriggerLeave& e)
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{
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if (!e.Trigger.HasComponent("HealthPickup")) {
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return false;
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}
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//triggerleave erases possible m_PickupAtMaximum
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for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
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|
if (it->trigger.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
|
||||||
|
{
|
||||||
|
double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"];
|
||||||
|
|
||||||
|
//only the server will increase the players hp and set it in the next delta
|
||||||
Events::PlayerHealthPickup ePlayerHealthPickup;
|
Events::PlayerHealthPickup ePlayerHealthPickup;
|
||||||
ePlayerHealthPickup.HealthAmount = healthGiven;
|
ePlayerHealthPickup.HealthAmount = healthGiven;
|
||||||
ePlayerHealthPickup.Player = e.Entity;
|
ePlayerHealthPickup.Player = player;
|
||||||
m_EventBroker->Publish(ePlayerHealthPickup);
|
m_EventBroker->Publish(ePlayerHealthPickup);
|
||||||
|
|
||||||
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||||
//we need to copy all values since each value can be different for each healthPickup
|
//we need to copy all values since each value can be different for each healthPickup
|
||||||
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"], e.Trigger["HealthPickup"]["HealthGain"],
|
m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["HealthPickup"]["HealthGain"],
|
||||||
e.Trigger["HealthPickup"]["RespawnTimer"], e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
|
trigger["HealthPickup"]["RespawnTimer"], trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(trigger.ID) });
|
||||||
|
|
||||||
//delete the healthpickup
|
//delete the healthpickup
|
||||||
m_World->DeleteEntity(e.Trigger.ID);
|
m_World->DeleteEntity(trigger.ID);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user